Javascript must be enabled to continue!
Trust Experiments, Trust Games, and Surveys
View through CrossRef
Trust has traditionally been measured in surveys. However, economists, psychologists, and many political scientists have been using trust games in laboratory experiments to measure trust-as-cooperative-behavior in games. Do trust experiments lead to similar or different conclusions as to what trust means? A general review of the literature indicates there is a mismatch between survey-based items and laboratory experimental measures. Using original data from Russia, this article compares a battery of survey-based attitudinal items about trust with laboratory experiments. The study has the same respondents participate in both the survey and the experiment. Sadly, this research concludes that we are far from having a single, coherent, measure of trust.
Title: Trust Experiments, Trust Games, and Surveys
Description:
Trust has traditionally been measured in surveys.
However, economists, psychologists, and many political scientists have been using trust games in laboratory experiments to measure trust-as-cooperative-behavior in games.
Do trust experiments lead to similar or different conclusions as to what trust means? A general review of the literature indicates there is a mismatch between survey-based items and laboratory experimental measures.
Using original data from Russia, this article compares a battery of survey-based attitudinal items about trust with laboratory experiments.
The study has the same respondents participate in both the survey and the experiment.
Sadly, this research concludes that we are far from having a single, coherent, measure of trust.
Related Results
Developing Game Sense in Physical Education and Sport
Developing Game Sense in Physical Education and Sport
Authors Ray Breed and Michael Spittle, long recognized as experts in the game sense model and teaching games for understanding approach, have created a complete resource for physic...
Intermedia Games—Games Inter Media
Intermedia Games—Games Inter Media
While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television scree...
Encyclopedia of the Modern Olympic Movement
Encyclopedia of the Modern Olympic Movement
A quaint idea in the 1890s, the Olympic Games are now the foremost sporting event in the world. Information on the winners and medals abounds, but this unique book provides informa...
Aesthetics and Video Games
Aesthetics and Video Games
Aesthetics and Video Games introduces current issues and ideas in philosophical aesthetics that help us to better understand why video games are different from cinema, animation an...
Persuasive Gaming in Context
Persuasive Gaming in Context
The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry ...
Playing Place
Playing Place
An essay collection exploring the board game's relationship to the built environment, revealing the unexpected ways that play reflects perceptions of space.
Board ga...
Epistemic Genres
Epistemic Genres
This anthology brings together scholars from around the world to theorize and explore “epistemic genres” of digital games, which are defined by the social uses and meanings attribu...
Sport in Ancient Times
Sport in Ancient Times
Crowther offers a fascinating look at the role of sport as practiced in several important civilizations in the ancient world. He not only probes the games themselves, but explores ...

