Javascript must be enabled to continue!
Characters and Characterization in Mythological Video Games
View through CrossRef
The first book-length study on mythology reception in video games, this monograph examines how video games characterize mythological characters from the perspectives of classical reception and game studies.Characters are vital to most stories, and many video games. They allow us to enter the fiction of a game, and facilitate our embodiment in the game world. Over time, what are initially blank slates transform into fictional existents with well-developed personalities and goals. In this context, narratology uses the term ‘characterization’ to refer to how character traits are ascribed to the entities we call ‘characters’.
How does characterization operate in games? How do players impact this process? How is mythology transformed by video games? What can games ‘do’ that other media cannot? After establishing a theoretical framework, this book moves to six case studies that each analyze mythological characters in a particular game:Smite,Assassin’s Creed Odyssey, Immortals Fenyx Rising,God of War, TheseusandAsgard’s Wrath 2.The scope of these studies is diverse, incorporating examples from mainstream, indie and virtual reality gaming. While the book’s main focus lies with Greco-Roman mythology, it also includes games with Norse and Egyptian settings, or with playable characters from a wide range of international mythological traditions. Through these case studies, Alexander Vandewalle leads his readers to an understanding of different modalities or ‘languages’ of mythology reception in games. He argues for a striking diversity in mythological games and their characters, and illuminates how the relationship between games and antiquity is fundamentally one of continuous dialogue and play.
Characters are central to most stories, and many video games. They allow us to enter the fiction of a game and facilitate our embodiment in the game world. In this context, the field of narratology uses the term ‘characterization’ to refer to how character traits are ascribed to the entities we call ‘characters’.
The first book-length study of the reception of mythology in video games, this monograph examines how mythological characters are characterized in this modern medium. First, it establishes a theoretical basis for characterization in games: how do games attribute character traits, and how do players impact this process? Then, the book moves to case studies of six games – covering mainstream, indie and virtual reality titles – and investigates the mythological characters within them: Smite, Assassin’s Creed Odyssey, Immortals Fenyx Rising, God of War, Theseus and Asgard’s Wrath 2. Drawing on the fields of narratology, (historical) game studies, and classical reception, the analyses consider how mythology is transformed by these games, what they ‘do’ that other media cannot, and how they relate to traditions of mythological storytelling. While focusing predominantly on Greco-Roman mythology, the chapters also discuss games inspired by Norse and Egyptian myths, and briefly mention titles from various worldwide mythological traditions.
Ultimately, these discussions reveal several ‘languages’ of mythology reception in games, rooted in mythological literature and persisting to today. The book argues for a striking diversity in mythological games and their characters, and illuminates how the relationship between games and antiquity is fundamentally one of dialogue and play.
Title: Characters and Characterization in Mythological Video Games
Description:
The first book-length study on mythology reception in video games, this monograph examines how video games characterize mythological characters from the perspectives of classical reception and game studies.
Characters are vital to most stories, and many video games.
They allow us to enter the fiction of a game, and facilitate our embodiment in the game world.
Over time, what are initially blank slates transform into fictional existents with well-developed personalities and goals.
In this context, narratology uses the term ‘characterization’ to refer to how character traits are ascribed to the entities we call ‘characters’.
How does characterization operate in games? How do players impact this process? How is mythology transformed by video games? What can games ‘do’ that other media cannot? After establishing a theoretical framework, this book moves to six case studies that each analyze mythological characters in a particular game:Smite,Assassin’s Creed Odyssey, Immortals Fenyx Rising,God of War, TheseusandAsgard’s Wrath 2.
The scope of these studies is diverse, incorporating examples from mainstream, indie and virtual reality gaming.
While the book’s main focus lies with Greco-Roman mythology, it also includes games with Norse and Egyptian settings, or with playable characters from a wide range of international mythological traditions.
Through these case studies, Alexander Vandewalle leads his readers to an understanding of different modalities or ‘languages’ of mythology reception in games.
He argues for a striking diversity in mythological games and their characters, and illuminates how the relationship between games and antiquity is fundamentally one of continuous dialogue and play.
Characters are central to most stories, and many video games.
They allow us to enter the fiction of a game and facilitate our embodiment in the game world.
In this context, the field of narratology uses the term ‘characterization’ to refer to how character traits are ascribed to the entities we call ‘characters’.
The first book-length study of the reception of mythology in video games, this monograph examines how mythological characters are characterized in this modern medium.
First, it establishes a theoretical basis for characterization in games: how do games attribute character traits, and how do players impact this process? Then, the book moves to case studies of six games – covering mainstream, indie and virtual reality titles – and investigates the mythological characters within them: Smite, Assassin’s Creed Odyssey, Immortals Fenyx Rising, God of War, Theseus and Asgard’s Wrath 2.
Drawing on the fields of narratology, (historical) game studies, and classical reception, the analyses consider how mythology is transformed by these games, what they ‘do’ that other media cannot, and how they relate to traditions of mythological storytelling.
While focusing predominantly on Greco-Roman mythology, the chapters also discuss games inspired by Norse and Egyptian myths, and briefly mention titles from various worldwide mythological traditions.
Ultimately, these discussions reveal several ‘languages’ of mythology reception in games, rooted in mythological literature and persisting to today.
The book argues for a striking diversity in mythological games and their characters, and illuminates how the relationship between games and antiquity is fundamentally one of dialogue and play.
Related Results
Intermedia Games—Games Inter Media
Intermedia Games—Games Inter Media
While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television scree...
Aesthetics and Video Games
Aesthetics and Video Games
Aesthetics and Video Games introduces current issues and ideas in philosophical aesthetics that help us to better understand why video games are different from cinema, animation an...
The Beauty of Games
The Beauty of Games
How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.
Are games art? This question is a dominant mode of thinking about ...
Developing Game Sense in Physical Education and Sport
Developing Game Sense in Physical Education and Sport
Authors Ray Breed and Michael Spittle, long recognized as experts in the game sense model and teaching games for understanding approach, have created a complete resource for physic...
Shakespeare’s Classical Mythology: A Dictionary
Shakespeare’s Classical Mythology: A Dictionary
Why does Bassanio compare himself to Jason? What is Hecuba to Hamlet? Is the mechanicals’ staging of the Pyramus and Thisbe story funny or sad?
This dictionary elucidates Shak...
Encyclopedia of the Modern Olympic Movement
Encyclopedia of the Modern Olympic Movement
A quaint idea in the 1890s, the Olympic Games are now the foremost sporting event in the world. Information on the winners and medals abounds, but this unique book provides informa...
David Bowie and the Art of Music Video
David Bowie and the Art of Music Video
The first in-depth study of David Bowie’s music videos across a sustained period takes on interweaving storyworlds of an iconic career. Remarkable for their capacity to conjure ela...
Performing for Motion Capture
Performing for Motion Capture
Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, ...

