Javascript must be enabled to continue!
Intermedia Games—Games Inter Media
View through CrossRef
While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.
In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games—Games Inter Media will deepen readers’ understanding of the convergence culture of the early twenty-first century and video games’ role in it.
Bloomsbury Publishing Inc
Title: Intermedia Games—Games Inter Media
Description:
While all media are part of intermedial networks, video games are often at the nexus of that network.
They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds.
At the same time, video games are frequently thematized and remediated in film, television, and literature.
Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.
In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them.
Intermedia Games—Games Inter Media will deepen readers’ understanding of the convergence culture of the early twenty-first century and video games’ role in it.
Related Results
Developing Game Sense in Physical Education and Sport
Developing Game Sense in Physical Education and Sport
Authors Ray Breed and Michael Spittle, long recognized as experts in the game sense model and teaching games for understanding approach, have created a complete resource for physic...
Aesthetics and Video Games
Aesthetics and Video Games
Aesthetics and Video Games introduces current issues and ideas in philosophical aesthetics that help us to better understand why video games are different from cinema, animation an...
Encyclopedia of the Modern Olympic Movement
Encyclopedia of the Modern Olympic Movement
A quaint idea in the 1890s, the Olympic Games are now the foremost sporting event in the world. Information on the winners and medals abounds, but this unique book provides informa...
Playing Place
Playing Place
An essay collection exploring the board game's relationship to the built environment, revealing the unexpected ways that play reflects perceptions of space.
Board ga...
Persuasive Gaming in Context
Persuasive Gaming in Context
The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry ...
Epistemic Genres
Epistemic Genres
This anthology brings together scholars from around the world to theorize and explore “epistemic genres” of digital games, which are defined by the social uses and meanings attribu...
Emerging Genres
Emerging Genres
This collection expands the analytical framework of digital games by exploring them through the lens of genre analysis—the evaluation of the structural designs that provide the fra...
Sport in Ancient Times
Sport in Ancient Times
Crowther offers a fascinating look at the role of sport as practiced in several important civilizations in the ancient world. He not only probes the games themselves, but explores ...

