Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Motion Capture Technology in Sports Scenarios: A Survey

View through CrossRef
Motion capture technology plays a crucial role in optimizing athletes’ skills, techniques, and strategies by providing detailed feedback on motion data. This article presents a comprehensive survey aimed at guiding researchers in selecting the most suitable motion capture technology for sports science investigations. By comparing and analyzing the characters and applications of different motion capture technologies in sports scenarios, it is observed that cinematography motion capture technology remains the gold standard in biomechanical analysis and continues to dominate sports research applications. Wearable sensor-based motion capture technology has gained significant traction in specialized areas such as winter sports, owing to its reliable system performance. Computer vision-based motion capture technology has made significant advancements in recognition accuracy and system reliability, enabling its application in various sports scenarios, from single-person technique analysis to multi-person tactical analysis. Moreover, the emerging field of multimodal motion capture technology, which harmonizes data from various sources with the integration of artificial intelligence, has proven to be a robust research method for complex scenarios. A comprehensive review of the literature from the past 10 years underscores the increasing significance of motion capture technology in sports, with a notable shift from laboratory research to practical training applications on sports fields. Future developments in this field should prioritize research and technological advancements that cater to practical sports scenarios, addressing challenges such as occlusion, outdoor capture, and real-time feedback.
Title: Motion Capture Technology in Sports Scenarios: A Survey
Description:
Motion capture technology plays a crucial role in optimizing athletes’ skills, techniques, and strategies by providing detailed feedback on motion data.
This article presents a comprehensive survey aimed at guiding researchers in selecting the most suitable motion capture technology for sports science investigations.
By comparing and analyzing the characters and applications of different motion capture technologies in sports scenarios, it is observed that cinematography motion capture technology remains the gold standard in biomechanical analysis and continues to dominate sports research applications.
Wearable sensor-based motion capture technology has gained significant traction in specialized areas such as winter sports, owing to its reliable system performance.
Computer vision-based motion capture technology has made significant advancements in recognition accuracy and system reliability, enabling its application in various sports scenarios, from single-person technique analysis to multi-person tactical analysis.
Moreover, the emerging field of multimodal motion capture technology, which harmonizes data from various sources with the integration of artificial intelligence, has proven to be a robust research method for complex scenarios.
A comprehensive review of the literature from the past 10 years underscores the increasing significance of motion capture technology in sports, with a notable shift from laboratory research to practical training applications on sports fields.
Future developments in this field should prioritize research and technological advancements that cater to practical sports scenarios, addressing challenges such as occlusion, outdoor capture, and real-time feedback.

Related Results

Methodology to Define Design Motion Criteria for Performance of Floating LNG Process Facilities
Methodology to Define Design Motion Criteria for Performance of Floating LNG Process Facilities
Abstract This paper proposes a generalized methodology to determine motion criteria for required performance of process facilities using the Abadi Floating LNG (A...
ANALYSIS ON OPERATION AND MANAGEMENT STRATEGY OF SMART UNIVERSITY GYMNASIUM IN CHINA
ANALYSIS ON OPERATION AND MANAGEMENT STRATEGY OF SMART UNIVERSITY GYMNASIUM IN CHINA
Introduction. With the continuous development of science and technology and the progress of society, the operation and management of smart sports venues has become an important top...
Hubungan Work-life Balance dan Psychological Well-being Pada Atlet E-sports
Hubungan Work-life Balance dan Psychological Well-being Pada Atlet E-sports
Abstract. The high level of e-sports activities in West Java & Jakarta can be seen from the number of e-sports events such as the Governor's Cup and the President's Cup of the ...
Hubungan Work-life Balance dan Psychological Well-being pada Atlet E-sports
Hubungan Work-life Balance dan Psychological Well-being pada Atlet E-sports
Abstract. The high level of e-sports activities in West Java & Jakarta can be seen from the number of e-sports events such as the Governor's Cup and the President's Cup of the ...
Minat Mahasiswa Pendidikan Olahraga terhadap Cabang Olahraga E-Sports di Universitas Pendidikan Mandalika
Minat Mahasiswa Pendidikan Olahraga terhadap Cabang Olahraga E-Sports di Universitas Pendidikan Mandalika
Penelitian ini dilatarbelakangi oleh perkembangan teknologi yang semakin maju, muncul beberapa cabang olahraa baru yang memanfaatkan model terbaru yaitu dengan media elektronik yan...
model promosi ayo berolahraga di komplek olahraga wiradadaha kota tasikmalaya
model promosi ayo berolahraga di komplek olahraga wiradadaha kota tasikmalaya
Sports are all systematic activities to encourage, foster, and develop physical, spiritual, and social potential. then sports are divided into 5 (five) categories: 1) educational s...
Sports Big Data: Management, Analysis, Applications, and Challenges
Sports Big Data: Management, Analysis, Applications, and Challenges
With the rapid growth of information technology and sports, analyzing sports information has become an increasingly challenging issue. Sports big data come from the Internet and sh...

Back to Top