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Games, toys, novelties and home amusements
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Semiotics of Toys and Games
Semiotics of Toys and Games
Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play.It analyses their functionalities as well as their symbolic mean...
Encyclopedia of the Modern Olympic Movement
Encyclopedia of the Modern Olympic Movement
A quaint idea in the 1890s, the Olympic Games are now the foremost sporting event in the world. Information on the winners and medals abounds, but this unique book provides informa...
Persuasive Gaming in Context
Persuasive Gaming in Context
The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry ...
Playing Place
Playing Place
An essay collection exploring the board game's relationship to the built environment, revealing the unexpected ways that play reflects perceptions of space.
Board ga...
Sport in Ancient Times
Sport in Ancient Times
Crowther offers a fascinating look at the role of sport as practiced in several important civilizations in the ancient world. He not only probes the games themselves, but explores ...
Student-Designed Games
Student-Designed Games
By definition, student designed games is a process used in physical education where students create, organize, implement, practice, and refine their own games within certain limits...
Ecooperatic Music Game Theory
Ecooperatic Music Game Theory
Computer games can be approached as musical forms. Considered in this light, they operate on a number of scales that are typically considered hierarchically distinct, functioning a...
Sarah Bernhardt at Home
Sarah Bernhardt at Home
This chapter analyzes Sarah Bernhardt at Home to show how Sarah Bernhardt, by exploring the different spaces that together represent “the home,” reveals her home's expansive horizo...

