Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Dampak Gamifikasi Blooket terhadap Motivasi dan Pembelajaran Ekonomi

View through CrossRef
Student motivation is an important factor that influences student engagement and academic achievement. Although many studies have examined learning motivation in classroom settings with non-interactive presentation media, limited research has explored how gamification affects motivation and learning outcomes in economics education. This study investigates the impact of using Blooket—a game-based learning platform—on students’ motivation and academic performance in economics classes during the 2024/2025 academic year. The study aims to: (i) evaluate the impact of Blooket on students’ learning motivation, (ii) assess the impact of Blooket on students’ learning outcomes. Data were collected through questionnaires and tests involving 40 high school students divided into experimental and control groups. The findings revealed that students taught using Blooket demonstrated significantly higher motivation and better learning outcomes compared to those taught using traditional methods. This study highlights the impact of the gamification medium 'Blooket' in fostering a more engaging and motivating learning environment, offering practical insights for educators seeking to enhance student participation and performance through digital tools.
Title: Dampak Gamifikasi Blooket terhadap Motivasi dan Pembelajaran Ekonomi
Description:
Student motivation is an important factor that influences student engagement and academic achievement.
Although many studies have examined learning motivation in classroom settings with non-interactive presentation media, limited research has explored how gamification affects motivation and learning outcomes in economics education.
This study investigates the impact of using Blooket—a game-based learning platform—on students’ motivation and academic performance in economics classes during the 2024/2025 academic year.
The study aims to: (i) evaluate the impact of Blooket on students’ learning motivation, (ii) assess the impact of Blooket on students’ learning outcomes.
Data were collected through questionnaires and tests involving 40 high school students divided into experimental and control groups.
The findings revealed that students taught using Blooket demonstrated significantly higher motivation and better learning outcomes compared to those taught using traditional methods.
This study highlights the impact of the gamification medium 'Blooket' in fostering a more engaging and motivating learning environment, offering practical insights for educators seeking to enhance student participation and performance through digital tools.

Related Results

Kesan Penggunaan Gamifikasi Dalam Pendidikan Matematik: Tinjauan Literatur Bersistematik
Kesan Penggunaan Gamifikasi Dalam Pendidikan Matematik: Tinjauan Literatur Bersistematik
Penggunaan gamifikasi dalam pendidikan Matematik semakin popular pada masa kini. Pembelajaran yang menggunakan gamifikasi membantu pembelajaran menjadi lebih menarik dan seronok. T...
Blooket: A Teacher's Toolkit for Improving Students' Reading Comprehension and Vocabulary Mastery
Blooket: A Teacher's Toolkit for Improving Students' Reading Comprehension and Vocabulary Mastery
AbstractVocabulary mastery and reading comprehension are difficult for certain student. This conventional strategy has many drawbacks. Therefore, technology plays an important role...
Analisis Penerapan Media Gamifikasi Psikiatri dalam Model Hybrid Learning
Analisis Penerapan Media Gamifikasi Psikiatri dalam Model Hybrid Learning
Penelitian ini menyelidiki respons mahasiswa terhadap penerapan gamifikasi dalam pembelajaran psikiatri di lingkungan perguruan tinggi. Dengan menggunakan metode kuantitatif dan ra...
PENGARUH MOTIVASI BELAJAR MATEMATIKA SISWA TERHADAP PRESTASI BELAJAR MATEMATIKA
PENGARUH MOTIVASI BELAJAR MATEMATIKA SISWA TERHADAP PRESTASI BELAJAR MATEMATIKA
Motivasi belajar matematika merupakan elemen penting dalam pembelajaran matematika. Motivasi belajar matematika siswa berbeda-beda dalam hal tingkat motivasi dan jenis motivasinya....
FAKTOR YANG MEMPENGARUHI MOTIVASI KERJA TERHADAP KINERJA PERAWAT DI RUANG RAWAT INAP RUMAH SAKIT ISLAM FAISAL KOTA MAKASSAR TAHUN 2018
FAKTOR YANG MEMPENGARUHI MOTIVASI KERJA TERHADAP KINERJA PERAWAT DI RUANG RAWAT INAP RUMAH SAKIT ISLAM FAISAL KOTA MAKASSAR TAHUN 2018
Kualitas kerja sangat dipengaruhi oleh motivasi kerja yang dimiliki oleh setiap individu tenaga. Walaupun fasilitas memadai, organisasi dan manajemen baik, prosedur kerja baik, tan...
PENGARUH GAMIFIKASI LOYALITAS PROGRAM REDCLUB TERHADAP LOYALITAS MELALUI KEPUASAN PELANGGAN DI APLIKASI REDDOORZ
PENGARUH GAMIFIKASI LOYALITAS PROGRAM REDCLUB TERHADAP LOYALITAS MELALUI KEPUASAN PELANGGAN DI APLIKASI REDDOORZ
Perkembangan teknologi telah mendorong pertumbuhan sektor industri akomodasi di Indonesia, termasuk RedDoorz, sebuah perusahaan teknologi di bidang perhotelan yang menyediakan laya...
Sosialisasi Pembelajaran Daring Pada Kegiatan Belajar Mengajar
Sosialisasi Pembelajaran Daring Pada Kegiatan Belajar Mengajar
Sosialisasi ini bertujuan untuk melihat bagaimana proses kegiatan pembelajaran daring yang berlangsung di lapangan serta upaya yang dapat dilakukan agar proses pembelajaran daring ...

Back to Top