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PENERAPAN EKSPERIMEN VIRTUAL PHET TERHADAP MODEL PEMBELAJARAN POE2WE PADA TUMBUKAN UNTUK MELATIH KETERAMPILAN PROSES SAINS

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The research purposed to (1) knowing the implementation of PhET's virtual media to the POE2WE learning model in collision to practice science process skills. 2 Providing solutions for the limitations of laboratory facilities and infrastructure using the virtual media of PhET. (3) Conducting experiments to find the speed of the objects after the collision on two objects colliling using the virtual media PhET. This research using the PhET virtual media which is a substitute for the software-shaped laboratory tool (software). In learning the study, used POE2WE learning model strategy is a technology-based model that complies with this research. Interactive multimedia-based computer that is computer-operated and can simulate activities in the laboratory as if the user was in the actual laboratory. Virtual labs to deliver significantly improved and more effective learning experiences based on time and space. Through virtual experimentation, in general the benefits that can be gained are the learning process becomes more interesting, more interaktive, the number of teaching time can be reduced, the quality of learning can be improved and the teaching process can be done Anywhere and anytime. In addition, the method that is done is the study of virtual experiments that are the research process of using computer simulations to help understand a subject and can provide solutions to the limitations or lack of devices in A lab in the sense that the author fetches data from an PhET application as a POE2WE-based virtual multimedia to conduct research and learning.
Title: PENERAPAN EKSPERIMEN VIRTUAL PHET TERHADAP MODEL PEMBELAJARAN POE2WE PADA TUMBUKAN UNTUK MELATIH KETERAMPILAN PROSES SAINS
Description:
The research purposed to (1) knowing the implementation of PhET's virtual media to the POE2WE learning model in collision to practice science process skills.
2 Providing solutions for the limitations of laboratory facilities and infrastructure using the virtual media of PhET.
(3) Conducting experiments to find the speed of the objects after the collision on two objects colliling using the virtual media PhET.
This research using the PhET virtual media which is a substitute for the software-shaped laboratory tool (software).
In learning the study, used POE2WE learning model strategy is a technology-based model that complies with this research.
Interactive multimedia-based computer that is computer-operated and can simulate activities in the laboratory as if the user was in the actual laboratory.
Virtual labs to deliver significantly improved and more effective learning experiences based on time and space.
Through virtual experimentation, in general the benefits that can be gained are the learning process becomes more interesting, more interaktive, the number of teaching time can be reduced, the quality of learning can be improved and the teaching process can be done Anywhere and anytime.
In addition, the method that is done is the study of virtual experiments that are the research process of using computer simulations to help understand a subject and can provide solutions to the limitations or lack of devices in A lab in the sense that the author fetches data from an PhET application as a POE2WE-based virtual multimedia to conduct research and learning.

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