Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

From affective space to performative depth: Spatial aesthetics in 3-D wuxia films Flying Swords of Dragon Gate (2010) and Sword Master (2016)

View through CrossRef
Chinese cinema has seen a rise in 3-D productions, most of which are wuxia films, between 2010 and 2018. To explore new spatial aesthetics in 3-D wuxia films, this article compares two 3-D wuxia remakes with their 2-D originals: Flying Swords of Dragon Gate (2011) with New Dragon Gate Inn (1992), and Sword Master (2016) with Death Duel (1977). It asks the following questions: how do 3-D spatial aesthetics differ from the spatial configuration of 2-D wuxia films? What does the stereoscopic space add to (or take away from) traditional wuxia films? How is the relationship between the knights-errant and jianghu represented in the 3-D space? This comparative study argues that the 3-D films largely rely on exploiting the positive parallax to create a more ‘voluminous’ and performative, but less affective, jianghu world, compared to their 2-D originals. It raises questions about how to incorporate depth-oriented aesthetics with narrative engagement in wuxia films.
Title: From affective space to performative depth: Spatial aesthetics in 3-D wuxia films Flying Swords of Dragon Gate (2010) and Sword Master (2016)
Description:
Chinese cinema has seen a rise in 3-D productions, most of which are wuxia films, between 2010 and 2018.
To explore new spatial aesthetics in 3-D wuxia films, this article compares two 3-D wuxia remakes with their 2-D originals: Flying Swords of Dragon Gate (2011) with New Dragon Gate Inn (1992), and Sword Master (2016) with Death Duel (1977).
It asks the following questions: how do 3-D spatial aesthetics differ from the spatial configuration of 2-D wuxia films? What does the stereoscopic space add to (or take away from) traditional wuxia films? How is the relationship between the knights-errant and jianghu represented in the 3-D space? This comparative study argues that the 3-D films largely rely on exploiting the positive parallax to create a more ‘voluminous’ and performative, but less affective, jianghu world, compared to their 2-D originals.
It raises questions about how to incorporate depth-oriented aesthetics with narrative engagement in wuxia films.

Related Results

Research on the Features of Wuxia Animation in the Context of Chinese Wuxia Culture
Research on the Features of Wuxia Animation in the Context of Chinese Wuxia Culture
Wuxia culture is the vigilante culture, which is an extremely important part of the Chinese national culture, it is also a cultural feature which is full of legend and charm, which...
Historical costumes in films of the Wuxia genre: origins and interpretation
Historical costumes in films of the Wuxia genre: origins and interpretation
The object of the study is a screen costume in cinema as an element of the visual and artistic-figurative system of a Chinese film in the genre of "wuxia". The subject of the study...
Notched Gate and Graded Gate Oxide Processing for Reduced Capacitance Application in RF MOSFETs
Notched Gate and Graded Gate Oxide Processing for Reduced Capacitance Application in RF MOSFETs
As the demands of RF applications are rising, optimization of internal MOSFETs capacitances is a key issue to improve the cut-off frequency. In this abstract we report the developm...
Alternative Entrances: Phillip Noyce and Sydney’s Counterculture
Alternative Entrances: Phillip Noyce and Sydney’s Counterculture
Phillip Noyce is one of Australia’s most prominent film makers—a successful feature film director with both iconic Australian narratives and many a Hollywood blockbuster under his ...
Whose Wuxia and What Kind of Myth: A Wuxia Accompanying Text Perspective
Whose Wuxia and What Kind of Myth: A Wuxia Accompanying Text Perspective
Abstract Texts are the result of engravings in different social contexts, and they are culturally activated in different ways. The image of wuxia is formed by various accompanying ...
The English Localization of Chinese Wuxia Games: The Case of Tale of Wuxia
The English Localization of Chinese Wuxia Games: The Case of Tale of Wuxia
This article explores the approaches to localizing Chinese wuxia video games into English via a comprehensive analysis of the English localization of Tale of Wuxia from three dimen...

Back to Top