Javascript must be enabled to continue!
<b>Cultural and Socioeconomic Influences on the Uptake of Virtual Reality Rehabilitation for Children with Cerebral Palsy</b>
View through CrossRef
Background: Cerebral palsy (CP) is the most common motor disability in childhood, with limited access to engaging rehabilitation in low- and middle-income countries (LMICs) such as Pakistan. Virtual reality (VR) offers immersive, interactive therapy with demonstrated benefits for motor function and engagement. However, cultural beliefs and socioeconomic status (SES) can significantly influence caregiver acceptance of such technologies. Evidence on these determinants in Pakistan remains scarce. Objective: To evaluate the cultural and socioeconomic acceptability of VR-based rehabilitation among caregivers of children with CP in Lahore, Pakistan, and to examine the relationship between SES and cultural attitudes toward VR therapy. Methods: A cross-sectional observational study was conducted between June and August 2024 in multiple pediatric rehabilitation centers in Lahore. Primary caregivers of children aged 5–12 years with CP undergoing VR therapy were recruited via purposive sampling. Data were collected using validated tools for SES (Socioeconomic Status Index, SESI) and cultural acceptability (Cultural Acceptability Scale, CAS), alongside measures of trust, comfort, and perceived effectiveness. Associations were tested using chi-square and Fisher’s exact tests, with effect sizes reported. Ethical approval was obtained, and informed consent was secured. Results: Among 171 participants, 70.8% were from middle SES, 21.6% low SES, and 7.6% high SES. Cultural acceptability was moderate in 93.0%, high in 4.1%, and low in 2.9%. Higher education and SES were significantly associated with greater CAS (p < 0.05), with a strong SES–CAS relationship (Cramer’s V = 0.41). High SES caregivers were more likely to recommend VR (72.0%) than middle (60.0%) and low SES (42.5%) counterparts (p = 0.021). Trust in technology, community encouragement, and digital comfort correlated with higher CAS levels (p < 0.05). Conclusion: Acceptance of VR rehabilitation in Lahore is moderate but positively influenced by higher SES, education, and trust in technology. Strategies addressing digital literacy, cultural tailoring, and professional endorsement may enhance adoption, supporting equitable integration of VR into pediatric neurorehabilitation in LMICs.
Title: <b>Cultural and Socioeconomic Influences on the Uptake of Virtual Reality Rehabilitation for Children with Cerebral Palsy</b>
Description:
Background: Cerebral palsy (CP) is the most common motor disability in childhood, with limited access to engaging rehabilitation in low- and middle-income countries (LMICs) such as Pakistan.
Virtual reality (VR) offers immersive, interactive therapy with demonstrated benefits for motor function and engagement.
However, cultural beliefs and socioeconomic status (SES) can significantly influence caregiver acceptance of such technologies.
Evidence on these determinants in Pakistan remains scarce.
Objective: To evaluate the cultural and socioeconomic acceptability of VR-based rehabilitation among caregivers of children with CP in Lahore, Pakistan, and to examine the relationship between SES and cultural attitudes toward VR therapy.
Methods: A cross-sectional observational study was conducted between June and August 2024 in multiple pediatric rehabilitation centers in Lahore.
Primary caregivers of children aged 5–12 years with CP undergoing VR therapy were recruited via purposive sampling.
Data were collected using validated tools for SES (Socioeconomic Status Index, SESI) and cultural acceptability (Cultural Acceptability Scale, CAS), alongside measures of trust, comfort, and perceived effectiveness.
Associations were tested using chi-square and Fisher’s exact tests, with effect sizes reported.
Ethical approval was obtained, and informed consent was secured.
Results: Among 171 participants, 70.
8% were from middle SES, 21.
6% low SES, and 7.
6% high SES.
Cultural acceptability was moderate in 93.
0%, high in 4.
1%, and low in 2.
9%.
Higher education and SES were significantly associated with greater CAS (p < 0.
05), with a strong SES–CAS relationship (Cramer’s V = 0.
41).
High SES caregivers were more likely to recommend VR (72.
0%) than middle (60.
0%) and low SES (42.
5%) counterparts (p = 0.
021).
Trust in technology, community encouragement, and digital comfort correlated with higher CAS levels (p < 0.
05).
Conclusion: Acceptance of VR rehabilitation in Lahore is moderate but positively influenced by higher SES, education, and trust in technology.
Strategies addressing digital literacy, cultural tailoring, and professional endorsement may enhance adoption, supporting equitable integration of VR into pediatric neurorehabilitation in LMICs.
Related Results
Major Causes of Cerebral Palsy among the Children of Bangladesh
Major Causes of Cerebral Palsy among the Children of Bangladesh
The most prevalent physical impairment in children is cerebral palsy (CP), although the exact etiology is frequently still a mystery. CP is a diverse collection of clinical symptom...
Determinants of Cerebrovascular Reserve in Patients with Significant Carotid Stenosis
Determinants of Cerebrovascular Reserve in Patients with Significant Carotid Stenosis
AbstractIntroductionIn patients with 70% to 99% diameter carotid artery stenosis cerebral blood flow reserve may be protective of future ischemic cerebral events. Reserve cerebral ...
Evaluation Of Prognostic Factors and Tools for Prediction of Ambulation in Children with Cerebral Palsy: A Review
Evaluation Of Prognostic Factors and Tools for Prediction of Ambulation in Children with Cerebral Palsy: A Review
Cerebral Palsy is the leading cause for pediatric chronic disability and parents’ caregivers, neurologists and pediatric rehabilitation specialists would find it difficult to predi...
Gambaran Performa Motorik Kasar pada Anak Cerebral Palsy berdasarkan Gross Motor Function Classification System di Rumah Sakit Al-Islam Tahun 2023
Gambaran Performa Motorik Kasar pada Anak Cerebral Palsy berdasarkan Gross Motor Function Classification System di Rumah Sakit Al-Islam Tahun 2023
Abstract. Cerebral palsy (CP) is a heterogeneous condition with varying degrees of severity. Cerebral Palsy is also a condition where cerebral paralysis occurs due to lesions in th...
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy. Virt...
Effectiveness of video assisted teaching program for caregivers on gross motor outcome among children with cerebral palsy undergoing hyperbaric oxygen therapy: A quasi-experimental study
Effectiveness of video assisted teaching program for caregivers on gross motor outcome among children with cerebral palsy undergoing hyperbaric oxygen therapy: A quasi-experimental study
Abstract
Caregivers play a crucial role in the care of children with cerebral palsy, and their practices greatly influence the development of gross motor skills. A quasi-...
Rehabilitation, Physical and Rehabilitation Medicine and Community Based Rehabilitation - a comment to the debate towards a differentiated view of PRM on rehabilitation system, services and training of rehabilitation professionals
Rehabilitation, Physical and Rehabilitation Medicine and Community Based Rehabilitation - a comment to the debate towards a differentiated view of PRM on rehabilitation system, services and training of rehabilitation professionals
This comment aims to give a contribution to the debate about the best way to implement rehabilitationservices and, in particular, how specialist in Physical and Rehabilitation Medi...

