Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

How Chinese Esports Rose: The Structure of Chinese Esports Before 2011 and Sicong Wang’s Esports Integration Practice

View through CrossRef
This paper seeks to interpret the big picture of Chinese eSports before 2011 and how it turned into the current model, contributing to its expansive development. Since the mid-2010s, China has become one of the most important players in the global eSports industry. However, before 2011, the Chinese eSports industry was chaotic. It began in 1998 and suffered from the industry’s late start and unregulated environments, including the unstable foundation of the eSports industry, the market separatism of domestic game companies, the government’s paradoxical control, and the stigmatization of eSports players. Game companies, investors, and eSports players struggled to think about the future, but little research ever went deep into these issues. This paper aims to fill the blank in the academic analysis of the Chinese eSports industry between 1998 and 2011. Beginning with the origins of Chinese eSports, it will consider the components that support Chinese eSports, the obstacles that hinder Chinese eSports’ development, Sicong Wang’s strategy of integrating Chinese eSports, and the significance of understanding Chinese eSports’ rise.
University of Saints Cyril and Methodius
Title: How Chinese Esports Rose: The Structure of Chinese Esports Before 2011 and Sicong Wang’s Esports Integration Practice
Description:
This paper seeks to interpret the big picture of Chinese eSports before 2011 and how it turned into the current model, contributing to its expansive development.
Since the mid-2010s, China has become one of the most important players in the global eSports industry.
However, before 2011, the Chinese eSports industry was chaotic.
It began in 1998 and suffered from the industry’s late start and unregulated environments, including the unstable foundation of the eSports industry, the market separatism of domestic game companies, the government’s paradoxical control, and the stigmatization of eSports players.
Game companies, investors, and eSports players struggled to think about the future, but little research ever went deep into these issues.
This paper aims to fill the blank in the academic analysis of the Chinese eSports industry between 1998 and 2011.
Beginning with the origins of Chinese eSports, it will consider the components that support Chinese eSports, the obstacles that hinder Chinese eSports’ development, Sicong Wang’s strategy of integrating Chinese eSports, and the significance of understanding Chinese eSports’ rise.

Related Results

Evaluation of Rosa Species Accessions for Resistance to Eriophyid Mites1
Evaluation of Rosa Species Accessions for Resistance to Eriophyid Mites1
Abstract Rose rosette disease, caused by rose rosette virus (RRV), is an epidemic affecting nearly every rose cultivar in the United States. The only hosts for Phyllocoptes...
Online Esports Engagement: Motivational Antecedents and Marketing Outcomes
Online Esports Engagement: Motivational Antecedents and Marketing Outcomes
Esport is becoming one of the fastest-growing sports branches and providing remarkable advertising and sponsorship opportunities for brands. This research aims to understand what m...
Design of a Serious Game to Teach Esports Concepts and Career Pathways
Design of a Serious Game to Teach Esports Concepts and Career Pathways
The popularity of esports has gained public interest over the past decade, leading to the industries evolution, providing further avenues for career prospects and educational outre...
THE ESPORTS ECOSYSTEM
THE ESPORTS ECOSYSTEM
Esports constitute an organized competitive human activity involving video games using either the internet or a local area network (LAN). Notably, esports follow a distinct histori...
Esports business ecosystem and its lifecycle: a case study of Zhongxian Esports Town in China
Esports business ecosystem and its lifecycle: a case study of Zhongxian Esports Town in China
Purpose This article aims to understand the evolution process (lifecycle) of an esports business ecosystem, with Zhongxian Esports Town in China as a case study...
Study of Esports in Sports Epistemology Perspective
Study of Esports in Sports Epistemology Perspective
Esports is a strong phenomenon, especially in the world of children, youth, and youth. This study aims to contribute new ideas, ideas, and perspectives in the debate on Esports dis...
ESPORTS: PHILOSOPHICAL PERSPECTIVES
ESPORTS: PHILOSOPHICAL PERSPECTIVES
<p>Esports are increasingly popular and are becoming more similar to conventional sports. This is due to the social interaction and community-building aspects, as well as the...
GORONTALO ESPORTS CENTRE DENGAN PENDEKATAN ARSITEKTUR FUTURISTIK
GORONTALO ESPORTS CENTRE DENGAN PENDEKATAN ARSITEKTUR FUTURISTIK
  Gorontalo Esports center adalah bangunan yang mewadahi berbagai kegiatan esport, sentrarekreasi esports dan sarana pelatihan atlet esports baik dalam ruangan tertutup maupu...

Back to Top