Javascript must be enabled to continue!
ESPORTS: PHILOSOPHICAL PERSPECTIVES
View through CrossRef
<p>Esports are increasingly popular and are becoming more similar to conventional sports. This is due to the social interaction and community-building aspects, as well as the sporting elements embedded in the virtual environments of the video games they include. Esports are a topic of interest for the interdisciplinary field of Philosophy of Sport, which examines the various dimensions of sport in relation to human values. The aim of this paper is to illuminate the existing philosophical debate on the relationship between esports and the Philosophy of Sport. The paper is a philosophical work that aims to highlight the arguments of sports philosophers on esports over the last twenty years. The argument of this paper is that the focus of philosophical interest is not located in matters of ethics but also not in the human being itself. The majority of philosophical papers on esports focus on whether they can be considered real sports or Olympic sports. Other topics include their definition or institutionalisation, physicality, skill requirements, cheating, and corruption. Rules and the identity of esports players are also of concern to philosophers in the field of Philosophy of Sport. This research is significant due to its relevance and timeliness in the field of esports, as well as its contribution to philosophical discussions surrounding the topic. By advancing both philosophical and empirical research and providing ample material for reflection and debate, the paper is a valuable resource for researchers interested in studying and reflecting on esports.</p><p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/soc/0777/a.php" alt="Hit counter" /></p>
Open Access Publishing Group
Title: ESPORTS: PHILOSOPHICAL PERSPECTIVES
Description:
<p>Esports are increasingly popular and are becoming more similar to conventional sports.
This is due to the social interaction and community-building aspects, as well as the sporting elements embedded in the virtual environments of the video games they include.
Esports are a topic of interest for the interdisciplinary field of Philosophy of Sport, which examines the various dimensions of sport in relation to human values.
The aim of this paper is to illuminate the existing philosophical debate on the relationship between esports and the Philosophy of Sport.
The paper is a philosophical work that aims to highlight the arguments of sports philosophers on esports over the last twenty years.
The argument of this paper is that the focus of philosophical interest is not located in matters of ethics but also not in the human being itself.
The majority of philosophical papers on esports focus on whether they can be considered real sports or Olympic sports.
Other topics include their definition or institutionalisation, physicality, skill requirements, cheating, and corruption.
Rules and the identity of esports players are also of concern to philosophers in the field of Philosophy of Sport.
This research is significant due to its relevance and timeliness in the field of esports, as well as its contribution to philosophical discussions surrounding the topic.
By advancing both philosophical and empirical research and providing ample material for reflection and debate, the paper is a valuable resource for researchers interested in studying and reflecting on esports.
</p><p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/soc/0777/a.
php" alt="Hit counter" /></p>.
Related Results
Online Esports Engagement: Motivational Antecedents and Marketing Outcomes
Online Esports Engagement: Motivational Antecedents and Marketing Outcomes
Esport is becoming one of the fastest-growing sports branches and providing remarkable advertising and sponsorship opportunities for brands. This research aims to understand what m...
How Chinese Esports Rose: The Structure of Chinese Esports Before 2011 and Sicong Wang’s Esports Integration Practice
How Chinese Esports Rose: The Structure of Chinese Esports Before 2011 and Sicong Wang’s Esports Integration Practice
This paper seeks to interpret the big picture of Chinese eSports before 2011 and how it turned into the current model, contributing to its expansive development. Since the mid-2010...
Design of a Serious Game to Teach Esports Concepts and Career Pathways
Design of a Serious Game to Teach Esports Concepts and Career Pathways
The popularity of esports has gained public interest over the past decade, leading to the industries evolution, providing further avenues for career prospects and educational outre...
THE ESPORTS ECOSYSTEM
THE ESPORTS ECOSYSTEM
Esports constitute an organized competitive human activity involving video games using either the internet or a local area network (LAN). Notably, esports follow a distinct histori...
Study of Esports in Sports Epistemology Perspective
Study of Esports in Sports Epistemology Perspective
Esports is a strong phenomenon, especially in the world of children, youth, and youth. This study aims to contribute new ideas, ideas, and perspectives in the debate on Esports dis...
Esports business ecosystem and its lifecycle: a case study of Zhongxian Esports Town in China
Esports business ecosystem and its lifecycle: a case study of Zhongxian Esports Town in China
Purpose
This article aims to understand the evolution process (lifecycle) of an esports business ecosystem, with Zhongxian Esports Town in China as a case study...
GORONTALO ESPORTS CENTRE DENGAN PENDEKATAN ARSITEKTUR FUTURISTIK
GORONTALO ESPORTS CENTRE DENGAN PENDEKATAN ARSITEKTUR FUTURISTIK
Gorontalo Esports center adalah bangunan yang mewadahi berbagai kegiatan esport, sentrarekreasi esports dan sarana pelatihan atlet esports baik dalam ruangan tertutup maupu...
Investigating esports tourism research using artificial intelligence applications: ChatGPT versus ZekAI
Investigating esports tourism research using artificial intelligence applications: ChatGPT versus ZekAI
Developments in the digitalization process have enabled the use of many internet-based applications. The main purpose of this research is to determine the evolution, current status...

