Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Students’ Perception of Learning Vocabulary Through Duolingo Application: The Case of Secondary School in Banyuwangi

View through CrossRef
Duolingo is an interesting English learning application and solution if you want to learn English vocabulary independently. And this is a gamification application, which means users can learn English by playing games because this application uses audio visuals when learning. The aim of this research are to determine the perception of foreign language English (EFL) in using the Duolingo application in vocabulary learning, and to provide students experience and motivation when interacting with Duolingo. This research design uses a qualitative research design with a descriptive analysis approach. Participants in this research were 21 students in class XII A of Madrasah Aliyah Nahdatul Wathan for the 2024 ⁄ 2025 academic year. To collect research data, questionnaires and interviews were conduct 10 students. When conducting observations at schools, researchers found obstacles, namely a lack of interest and motivation when learning English and they had never previously studied English through applications. Based on this situation, researchers used the Duolingo application as a learning medium that students can use to develop a diverse English vocabulary. The research results show that using the Duolingo application in class XII A can give them opportunity to learn English in a fun way and provide a unique experience when learning vocabulary through the Duolingo application. Most students give positive perceptions when learning vocabulary through the Duolingo application.
Title: Students’ Perception of Learning Vocabulary Through Duolingo Application: The Case of Secondary School in Banyuwangi
Description:
Duolingo is an interesting English learning application and solution if you want to learn English vocabulary independently.
And this is a gamification application, which means users can learn English by playing games because this application uses audio visuals when learning.
The aim of this research are to determine the perception of foreign language English (EFL) in using the Duolingo application in vocabulary learning, and to provide students experience and motivation when interacting with Duolingo.
This research design uses a qualitative research design with a descriptive analysis approach.
Participants in this research were 21 students in class XII A of Madrasah Aliyah Nahdatul Wathan for the 2024 ⁄ 2025 academic year.
To collect research data, questionnaires and interviews were conduct 10 students.
When conducting observations at schools, researchers found obstacles, namely a lack of interest and motivation when learning English and they had never previously studied English through applications.
Based on this situation, researchers used the Duolingo application as a learning medium that students can use to develop a diverse English vocabulary.
The research results show that using the Duolingo application in class XII A can give them opportunity to learn English in a fun way and provide a unique experience when learning vocabulary through the Duolingo application.
Most students give positive perceptions when learning vocabulary through the Duolingo application.

Related Results

Gamified Learning: Evaluating the Impact of Duolingo on Language Retention and Academic Performance in Secondary School Students
Gamified Learning: Evaluating the Impact of Duolingo on Language Retention and Academic Performance in Secondary School Students
The study investigates the relationship between Duolingo usage language learning retention, and academic achievements among high school students. Duolingo, it is known for its user...
THE EFFECT OF USING DUOLINGO APPLICATION AS TEACHING MEDIA TO IMPROVE VOCABULARY MASTERY OF ELEVENTH GRADERS
THE EFFECT OF USING DUOLINGO APPLICATION AS TEACHING MEDIA TO IMPROVE VOCABULARY MASTERY OF ELEVENTH GRADERS
This research examines the effectiveness of the Duolingo application in enhancing the vocabulary achievement of eleventh-grade students. Using a quasi-experimental design, the stud...
Evaluating the Chinese-English Translations in Duolingo
Evaluating the Chinese-English Translations in Duolingo
Duolingo is a gamified language-learning app that mainly uses grammar translation method. The main weakness of Duolingo method is that Duolingo frequently offers only one acceptabl...
The use of Duolingo to Assist EFL Students of Prof. KH. Saifuddin Zuhri State Islamic University in Learning Vocabulary
The use of Duolingo to Assist EFL Students of Prof. KH. Saifuddin Zuhri State Islamic University in Learning Vocabulary
Vocabulary is one of the important aspects in the process of learning English. It is a basic component of the four main language skills that can improve one's mastery of English. T...
Hydatid Disease of The Brain Parenchyma: A Systematic Review
Hydatid Disease of The Brain Parenchyma: A Systematic Review
Abstarct Introduction Isolated brain hydatid disease (BHD) is an extremely rare form of echinococcosis. A prompt and timely diagnosis is a crucial step in disease management. This ...
STUDENTS’ REFLECTION TOWARD LEARNING VOCABULARY USING DUOLINGO APPLICATION
STUDENTS’ REFLECTION TOWARD LEARNING VOCABULARY USING DUOLINGO APPLICATION
Vocabulary plays an essential role for the students in acquiring a language because it is used to express thoughts, ideas, and information. However, due to its broad materials and ...
Duolingo Application in English Teaching Practice: Teacher’s Perception
Duolingo Application in English Teaching Practice: Teacher’s Perception
Unique learning media will produce good learning. Unique in this case means a teacher who creates a fun and innovative learning atmosphere. So that the process of learning English ...

Back to Top