Javascript must be enabled to continue!
The Efectiveness Of Interactive Multimedia Courseware In Developing Student’s Selfenlightening Level
View through CrossRef
Fakulti Seni Reka dan Seni Lukis (FSSR), UiTM Shah Alam telah ditubuhkan berdasarkan misi pendidikan holistik. Namun, permasalahan utama dalam usaha mencapai misi pendidikan holistik ini ialah penerapan nilai spiritual dalam kalangan pelajar. Maka, tujuan kajian ini ialah untuk menawarkan pendekatan alternatif kepada amalan pengajaran dan pembelajaran sedia ada dengan membangunkan, mengintegrasikan dan menilai keberkesanan interaktif multimedia courseware ke atas tahap pencerahan diri pelajar. Satu instrumen telah dibina untuk mengukur tahap pencerahan diri pelajar dan nilai alfanya ialah 0.93. Kajian ini merupakan kajian kuantitatif dengan mengunakan reka bentuk kajian eksperimental pretest dan (post–test). Seramai 101 pelajar ijazah pertama pada semester tiga telah dipilih sebagai populasi kajian kerana proses pengajaran dan pembelajaran reka bentuk hanya bermula pada semester ini dalam tempoh pengajian mereka di FSSR. Dapatan kajian menunjukkan bahawa tidak terdapat perbezaan yang signifikan bagi tahap pembangunan pencerahan diri bagi kumpulan kawalan tetapi terdapat perbezaan yang signifikan bagi kumpulan interaktif multimedia. Perbandingan di antara kumpulan eksperimen pula menunjukkan terdapat perbezaan yang signifikan tahap pencerahan diri pelajar di antara kumpulan interaktif multimedia dan kumpulan kawalan, di mana min bagi kumpulan interaktif lebih tinggi daripada kumpulan kawalan. Dapatan ini membuktikan bahawa amalan sedia ada dalam pengajaran dan pembelajaran seni lukis dan seni reka tidak mampu meningkatkan tahap pencerahan diri pelajar. Penggunaan teknologi interaktif multimedia telah dapat membangunkan kefahaman dan kepercayaan pelajar terhadap faktor–faktor pencerahan diri dengan lebih berkesan.
Kata kunci: Pendidikan holistik; integrasi; pencerahan diri; spiritual; interaktif dalam multimedia
The Faculty of Art and Design (FSSR), UiTM Shah Alam was formed based on a holistic education mission. However, the main problem occurred especially in inculcating spiritual values among arts and design students. Therefore, the purpose of this study is to offer an alternative approach to conventional practice in teaching and learning of art and design by developing, integrating and evaluating spiritual–development interactive multimedia courseware and study its’ impact on students self–enlightening level. In order to measure the effectiveness of this interactive multimedia courseware an instrument has been developed and the alpha value is 0.93. The quantitative research method of true experimental pretest–posttest design has been applied. The under–graduate arts and design students in semester three have been chosen as the population of study because the actual design process only begins during this semester of their study program at FSSR. 101 students have been involved in the study. A comparison between the experimental group and the control group shows that there was a significant difference in the self–enlightening level. The mean values for experimental group (interactive multimedia approach group) (4.18) are higher compared to the control group (3.94). This finding also indicates that current practice in arts and design education at the faculty was unable to improve self–enlightening level among art and design students. However, using the interactive multimedia technology can help develop self–enlightening level among them.
Key words: Holistic education; integrated; self–enlightening; spiritual; interactive multimedia
Title: The Efectiveness Of Interactive Multimedia Courseware In Developing Student’s Selfenlightening Level
Description:
Fakulti Seni Reka dan Seni Lukis (FSSR), UiTM Shah Alam telah ditubuhkan berdasarkan misi pendidikan holistik.
Namun, permasalahan utama dalam usaha mencapai misi pendidikan holistik ini ialah penerapan nilai spiritual dalam kalangan pelajar.
Maka, tujuan kajian ini ialah untuk menawarkan pendekatan alternatif kepada amalan pengajaran dan pembelajaran sedia ada dengan membangunkan, mengintegrasikan dan menilai keberkesanan interaktif multimedia courseware ke atas tahap pencerahan diri pelajar.
Satu instrumen telah dibina untuk mengukur tahap pencerahan diri pelajar dan nilai alfanya ialah 0.
93.
Kajian ini merupakan kajian kuantitatif dengan mengunakan reka bentuk kajian eksperimental pretest dan (post–test).
Seramai 101 pelajar ijazah pertama pada semester tiga telah dipilih sebagai populasi kajian kerana proses pengajaran dan pembelajaran reka bentuk hanya bermula pada semester ini dalam tempoh pengajian mereka di FSSR.
Dapatan kajian menunjukkan bahawa tidak terdapat perbezaan yang signifikan bagi tahap pembangunan pencerahan diri bagi kumpulan kawalan tetapi terdapat perbezaan yang signifikan bagi kumpulan interaktif multimedia.
Perbandingan di antara kumpulan eksperimen pula menunjukkan terdapat perbezaan yang signifikan tahap pencerahan diri pelajar di antara kumpulan interaktif multimedia dan kumpulan kawalan, di mana min bagi kumpulan interaktif lebih tinggi daripada kumpulan kawalan.
Dapatan ini membuktikan bahawa amalan sedia ada dalam pengajaran dan pembelajaran seni lukis dan seni reka tidak mampu meningkatkan tahap pencerahan diri pelajar.
Penggunaan teknologi interaktif multimedia telah dapat membangunkan kefahaman dan kepercayaan pelajar terhadap faktor–faktor pencerahan diri dengan lebih berkesan.
Kata kunci: Pendidikan holistik; integrasi; pencerahan diri; spiritual; interaktif dalam multimedia
The Faculty of Art and Design (FSSR), UiTM Shah Alam was formed based on a holistic education mission.
However, the main problem occurred especially in inculcating spiritual values among arts and design students.
Therefore, the purpose of this study is to offer an alternative approach to conventional practice in teaching and learning of art and design by developing, integrating and evaluating spiritual–development interactive multimedia courseware and study its’ impact on students self–enlightening level.
In order to measure the effectiveness of this interactive multimedia courseware an instrument has been developed and the alpha value is 0.
93.
The quantitative research method of true experimental pretest–posttest design has been applied.
The under–graduate arts and design students in semester three have been chosen as the population of study because the actual design process only begins during this semester of their study program at FSSR.
101 students have been involved in the study.
A comparison between the experimental group and the control group shows that there was a significant difference in the self–enlightening level.
The mean values for experimental group (interactive multimedia approach group) (4.
18) are higher compared to the control group (3.
94).
This finding also indicates that current practice in arts and design education at the faculty was unable to improve self–enlightening level among art and design students.
However, using the interactive multimedia technology can help develop self–enlightening level among them.
Key words: Holistic education; integrated; self–enlightening; spiritual; interactive multimedia.
Related Results
Gamification of Statistics and Probability Education: A Mobile Courseware Approach
Gamification of Statistics and Probability Education: A Mobile Courseware Approach
Aim/Purpose: The study examined how the developed mobile courseware can be used as instructional material to improve senior high school statistics and probability learning, particu...
Implementasi Multimedia Software Engineering Methodology Pada Pembuatan Perangkat Promosi Wisata
Implementasi Multimedia Software Engineering Methodology Pada Pembuatan Perangkat Promosi Wisata
Abstract—Artikel ini membahas tentang perbedaan antara multimedia interaktif dan non-interaktif. Multimedia non-interaktif ditampilkan dalam format linier dan pengguna tidak dapat ...
Koswer Multimedia Interaktif Berasaskan Web Bagi Tajuk ‘Discovering Computer’ Berkonsepkan Strategi Pembelajaran Kendiri
Koswer Multimedia Interaktif Berasaskan Web Bagi Tajuk ‘Discovering Computer’ Berkonsepkan Strategi Pembelajaran Kendiri
Teknologi multimedia interaktif telah menyumbang kepada proses pengajaran dan pembelajaran yang lebih efektif khususnya dalam penggunaan perisian instruksional koswer. Tujuan kajia...
Multimedia Representation
Multimedia Representation
In recent years, the rapid expansion of multimedia applications, partly due to the exponential growth of the Internet, has proliferated over the daily life of computer users (Yang ...
Improvement of Concept Understanding Through the Development of Interactive Multimedia on Integer Operation Material
Improvement of Concept Understanding Through the Development of Interactive Multimedia on Integer Operation Material
Understanding the concept is the ability expected in every learning process. But not all students can master the understanding of the concept well. Researchers are trying to provid...
Studi Literatur Pemanfaatan Interactive Multimedia Related To Real Life Untuk Meningkatkan Keterampilan Berpikir Kritis Peserta Didik
Studi Literatur Pemanfaatan Interactive Multimedia Related To Real Life Untuk Meningkatkan Keterampilan Berpikir Kritis Peserta Didik
AbstrakInteractive multimedia related to real life merupakan multimedia interaktif yang menggabungkan elemen visual, audio, dan narasi ke dalam bentuk media interaktif berisikan ma...
Digital 2D Animation for Educational Visualization in Secondary School: A Development Courseware of Bintang Hati PT3 Novel
Digital 2D Animation for Educational Visualization in Secondary School: A Development Courseware of Bintang Hati PT3 Novel
Multimedia technology has opened up new opportunities and exploration to be exploited in learning environment. This technology has the ability to integrate, combine, and deliver va...
DESIGN AND DEVELOPMENT MULTIMEDIA LEARNING’S
PHYSICS 1
DESIGN AND DEVELOPMENT MULTIMEDIA LEARNING’S
PHYSICS 1
The development of Newton's Law of Motion courseware multimedia is based on the problem analysis from the diagnostic test students enrolled in the course of Physics 1. This coursew...

