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HUFI’s English-majored Students’ Perceptions of the Effectiveness of Online Educational Games on Vocabulary Learning
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In the era of technology, the wind of invention had a tremendous influence on education, notably with the effective impact of online educational games on English vocabulary acquisition. This research paper discusses the students' perspectives on the effectiveness of those games on students' lexical development. Data was collected from a mix of quantitative and qualitative methods with 100 English-majored students at the Faculty of Foreign Languages of Ho Chi Minh City University of Food Industry (HUFI) for shedding light on how online educational games affect vocabulary acquisition from the sense of students. The survey results revealed that a prominent proportion of English language majors at HUFI held a positive attitude towards the use of online games as a tool for vocabulary learning and believed it to be beneficial in enhancing their vocabulary acquisition. The focus group interviews provided additional insights into the students' experiences and perceptions of the potential effectiveness of online games in vocabulary learning. Overall, the findings suggest that the integration of online educational games in English vocabulary teaching would be an effective learning method for HUFI English major undergraduates’ perception.
Title: HUFI’s English-majored Students’ Perceptions of the Effectiveness of Online Educational Games on Vocabulary Learning
Description:
In the era of technology, the wind of invention had a tremendous influence on education, notably with the effective impact of online educational games on English vocabulary acquisition.
This research paper discusses the students' perspectives on the effectiveness of those games on students' lexical development.
Data was collected from a mix of quantitative and qualitative methods with 100 English-majored students at the Faculty of Foreign Languages of Ho Chi Minh City University of Food Industry (HUFI) for shedding light on how online educational games affect vocabulary acquisition from the sense of students.
The survey results revealed that a prominent proportion of English language majors at HUFI held a positive attitude towards the use of online games as a tool for vocabulary learning and believed it to be beneficial in enhancing their vocabulary acquisition.
The focus group interviews provided additional insights into the students' experiences and perceptions of the potential effectiveness of online games in vocabulary learning.
Overall, the findings suggest that the integration of online educational games in English vocabulary teaching would be an effective learning method for HUFI English major undergraduates’ perception.
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