Javascript must be enabled to continue!
Exhibition of Japanese old art treasures in Tokyo Olympic Games
Title: Exhibition of Japanese old art treasures in Tokyo Olympic Games
Description:
Tōkyō Kokuritsu Hakubutsukan.
Related Results
Characters and Characterization in Mythological Video Games
Characters and Characterization in Mythological Video Games
The first book-length study on mythology reception in video games, this monograph examines how video games characterize mythological characters from the perspectives of classical r...
Exhibition Matters
Exhibition Matters
‘The artwork is no longer the integral part of the exhibition; to curate an exhibition is to curate an experience.’
Bridging the gap between curatorial practices ...
Encyclopedia of the Modern Olympic Movement
Encyclopedia of the Modern Olympic Movement
A quaint idea in the 1890s, the Olympic Games are now the foremost sporting event in the world. Information on the winners and medals abounds, but this unique book provides informa...
Victory in the Pool
Victory in the Pool
The ultimate underdog story of a swim coach who could not swim, a swim club that accepted minorities when others would not, and a group of young swimmers who became Olympic champio...
Sport in Ancient Times
Sport in Ancient Times
Crowther offers a fascinating look at the role of sport as practiced in several important civilizations in the ancient world. He not only probes the games themselves, but explores ...
The Beauty of Games
The Beauty of Games
How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.
Are games art? This question is a dominant mode of thinking about ...
Developing Game Sense in Physical Education and Sport
Developing Game Sense in Physical Education and Sport
Authors Ray Breed and Michael Spittle, long recognized as experts in the game sense model and teaching games for understanding approach, have created a complete resource for physic...
Intermedia Games—Games Inter Media
Intermedia Games—Games Inter Media
While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television scree...

