Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Wrested from Oblivion: General Ludwik Mierosławski’s Strategy Game Rediscovered

View through CrossRef
Abstract During the first half of the 19th century, liberal and nationalist uprisings erupted in all corners of Europe. While militant revolutionaries fought against restorative monarchies for more tolerant legislation or even full national independence, their countries slid into turmoil. In this European struggle, which set parts of Germany, Poland, France and Italy aflame, Ludwik Mierosławski (1814–1878) was one of the key insurgents. Besides being a keen partisan of Polish independence, Mierosławski enjoyed thorough military training and proved himself an astute theoretician of military strategy. It might be argued that he was probably one of the most inventive minds of his time, creating among other things an early tank vehicle and a bulletproof knapsack that could be used as a shield. This article brings a hitherto unknown invention of Mierosławski to light: A strategy game depicting military maneuvers on an abstract map. Defying complicated rules and adhering to pure simplicity, the game was both fast-learning and captivating. Moreover, contemporary critics praised its way of introducing players to the fundamentals of strategic thinking and military geography. Several matches were even played at the French military academy at St. Cyr in 1858. The extensive research of this article not only reveals the background of Mierosławski’s invention but also his methods of making the complete game public. The last chapter of this contribution contains a summary of the game rules, enabling the readers to bring this invention to life by themselves. In the end, the study of his game allows us to approach and discover Mierosławski’s ideas and ways of thinking, thereby shedding further light on this complex personality.
Title: Wrested from Oblivion: General Ludwik Mierosławski’s Strategy Game Rediscovered
Description:
Abstract During the first half of the 19th century, liberal and nationalist uprisings erupted in all corners of Europe.
While militant revolutionaries fought against restorative monarchies for more tolerant legislation or even full national independence, their countries slid into turmoil.
In this European struggle, which set parts of Germany, Poland, France and Italy aflame, Ludwik Mierosławski (1814–1878) was one of the key insurgents.
Besides being a keen partisan of Polish independence, Mierosławski enjoyed thorough military training and proved himself an astute theoretician of military strategy.
It might be argued that he was probably one of the most inventive minds of his time, creating among other things an early tank vehicle and a bulletproof knapsack that could be used as a shield.
This article brings a hitherto unknown invention of Mierosławski to light: A strategy game depicting military maneuvers on an abstract map.
Defying complicated rules and adhering to pure simplicity, the game was both fast-learning and captivating.
Moreover, contemporary critics praised its way of introducing players to the fundamentals of strategic thinking and military geography.
Several matches were even played at the French military academy at St.
Cyr in 1858.
The extensive research of this article not only reveals the background of Mierosławski’s invention but also his methods of making the complete game public.
The last chapter of this contribution contains a summary of the game rules, enabling the readers to bring this invention to life by themselves.
In the end, the study of his game allows us to approach and discover Mierosławski’s ideas and ways of thinking, thereby shedding further light on this complex personality.

Related Results

Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Game Theory in Business Ethics: Bad Ideology or Bad Press?
Game Theory in Business Ethics: Bad Ideology or Bad Press?
Solomon’s article and Binmore’s response exemplify a standard exchange between the game theorist and those critical of applying game theory to ethics. The critic of game theory lis...
Konsep Perilaku Keputusan Pembelian Game Online
Konsep Perilaku Keputusan Pembelian Game Online
E-Sport sports have been recognized as sports since 2020. The rise of technological developments makes game applications more very diverse and competitive. Data shows that the numb...
THE IMPLEMENTATION OF 'TYPOMAN GAME' TO TEACH VOCABULARY (Descriptive Qualitative Research)
THE IMPLEMENTATION OF 'TYPOMAN GAME' TO TEACH VOCABULARY (Descriptive Qualitative Research)
<p>Mastery of English vocabulary is crucial for high school students' communication skills and academic success. However, some students in Indonesia face challenges in master...
Hubungan Antara Proximity dalam Sharing Session dengan Frame Of Reference Anggota Komunitas Game Online
Hubungan Antara Proximity dalam Sharing Session dengan Frame Of Reference Anggota Komunitas Game Online
Abstract. The large number of online game players in Indonesia has given rise to online game communities, both online through platforms such as discord, twitch, or steam and also o...
Studying the User Experience of a Tablet Based Math Game
Studying the User Experience of a Tablet Based Math Game
This paper presents the first findings from Math Elements user experience (UX) studies. Math Elements is a game that makes the whole Finnish maths K-2 curriculum (kindergarten and ...
Rancang Bangun Game Tower Defense ‘Defense of Dewata Island’ Berbasis Android
Rancang Bangun Game Tower Defense ‘Defense of Dewata Island’ Berbasis Android
Game saat ini merupakan salah satu bagian yang mengisi keseharian dalam kehidupan manusia. Manfaat game tidak lagi hanya dijadikan sebagai sarana hiburan semata. Hampir semua orang...
Serious Games for Climate Action: Designing Analog Engagement Tools for Citizen Participation
Serious Games for Climate Action: Designing Analog Engagement Tools for Citizen Participation
This study presents the development of three analogue games as engagement tools for citizen participation in climate action. Our serious games (purpose beyond entertainment) were d...

Back to Top