Javascript must be enabled to continue!
Warning! Poor Compliance with Loot Box Probability Disclosure and Warning Regulations in Taiwan
View through CrossRef
Loot boxes are in-game purchases wherein players spend real-world money to get randomised items. Policymakers are concerned about their connections with problem gambling and potential harms (e.g., overspending). In response, Taiwan now requires game companies to (i) disclose the percentage-based probabilities of obtaining each individual item for every loot box and (ii) also display a specific warning message informing players that they are not guaranteed to receive a specific prize from these randomized product. We assessed companies’ compliance with these regulations. Content analysis of the 100 highest-grossing iPhone games in Taiwan showed that loot boxes are prevalent (93%). However, only 24.7% of 93 games with loot boxes disclosed probabilities of every loot box in the required formats. Probabilities, even where provided, were also generally difficult to access: only 14.5% of games most frequently used a reasonably prominent disclosure method. Few games displayed the specified warning as required (19.4%). Companies’ compliance with regulations is poor, which might exacerbate financial harm and players’ problematic gaming and gambling behaviours. Stricter enforcement and officially translating the regulations into English can improve consumer protection.
Title: Warning! Poor Compliance with Loot Box Probability Disclosure and Warning Regulations in Taiwan
Description:
Loot boxes are in-game purchases wherein players spend real-world money to get randomised items.
Policymakers are concerned about their connections with problem gambling and potential harms (e.
g.
, overspending).
In response, Taiwan now requires game companies to (i) disclose the percentage-based probabilities of obtaining each individual item for every loot box and (ii) also display a specific warning message informing players that they are not guaranteed to receive a specific prize from these randomized product.
We assessed companies’ compliance with these regulations.
Content analysis of the 100 highest-grossing iPhone games in Taiwan showed that loot boxes are prevalent (93%).
However, only 24.
7% of 93 games with loot boxes disclosed probabilities of every loot box in the required formats.
Probabilities, even where provided, were also generally difficult to access: only 14.
5% of games most frequently used a reasonably prominent disclosure method.
Few games displayed the specified warning as required (19.
4%).
Companies’ compliance with regulations is poor, which might exacerbate financial harm and players’ problematic gaming and gambling behaviours.
Stricter enforcement and officially translating the regulations into English can improve consumer protection.
Related Results
To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity
To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity
Loot boxes are gambling-like products found in video games that players can buy with real-world money to obtain random rewards. A positive correlation between loot box spending and...
Whether loot boxes are gambling is a red herring
Whether loot boxes are gambling is a red herring
Arguing whether loot boxes are gambling is not a useful exercise by this point in time. Psychological research was justified (at least initially) in conceptualising loot box harms ...
Loot box spending is associated with problem gambling but not mental wellbeing
Loot box spending is associated with problem gambling but not mental wellbeing
There are emerging concerns that loot boxes – digital video game items that can be purchased for a chance at randomised rewards – are associated with problematic gambling behaviour...
Loot box consumption by adolescents pre- and post- pandemic lockdown
Loot box consumption by adolescents pre- and post- pandemic lockdown
Loot boxes are virtual items that can be redeemed to receive randomly selected other virtual items, and have been criticized for being similar to gambling. The presence of loot box...
From Big Data to Mask Diplomacy: Taiwan’s Effort to Strengthen International Role
From Big Data to Mask Diplomacy: Taiwan’s Effort to Strengthen International Role
Dengan mengandalkan ketahanan domestik tanpa dukungan komunitas internasional, Taiwan yang terkucil dari pergaulan dunia berhasil mengendalikan pandemi COVID-19. Meskipun Taiwan me...
Categorization of Loot Box Design: A Scoping Review of Problematic Features
Categorization of Loot Box Design: A Scoping Review of Problematic Features
Abstract
Purpose of Review
Loot boxes have become a central form of microtransaction in video games, yet the extent to wh...
Taiwan's Miracle Development: Its Economy over a Century
Taiwan's Miracle Development: Its Economy over a Century
It is well known that, since World War II, Taiwan has achieved two miracles, an “economic miracle” and a “political miracle.” Economically, after Taiwan recovered from the destruct...
US policy on Taiwan 2002–2018
US policy on Taiwan 2002–2018
The Taiwan issue has always been the most sensitive and difficult in
China – US relations. This article examines the US policy on Taiwan from 2002 to
2018 in the context of the Sin...

