Javascript must be enabled to continue!
Categorization of Loot Box Design: A Scoping Review of Problematic Features
View through CrossRef
Abstract
Purpose of Review
Loot boxes have become a central form of microtransaction in video games, yet the extent to which specific design features contribute to problematic behaviors remains insufficiently understood. The present review systematically maps and categorizes loot box features studied in existing research, highlights common design patterns and research gaps, enables more precise analysis of player behavior by considering design differences, and aims to provide a foundation for standardized evaluation and evidence-based regulation.
Recent Findings
A systematic search of four major databases (PsycINFO, Scopus, Web of Science, and DiGRA), followed by an update in March 2026, identified 406 records. Of these, 72 empirically based studies published between 2017 and 2026 met the inclusion criteria. These studies revealed 136 distinct loot box design features organized into 22 subcategories across six broader dimensions: (1) Obfuscation, (2) Psychological Manipulation, (3) Social Influence and Promotion, (4) Value, Data, or Engagement Manipulation, (5) Self-Regulation Obstacles, and (6) Gambling Resemblance. The most prevalent features included cosmetic rewards, in-game currency, pay-to-win mechanics, cash-out options, and rarity. Significant research gaps were identified, especially regarding the impact and interaction of these features.
Summary
This categorization provides a structured framework for assessing loot box design, helping researchers, policymakers, and industry stakeholders understand the complexities of these mechanisms and their behavioral impacts. The findings highlight the need for further research into emerging trends and feature interactions, as well as the development of improved analytical tools to support evidence-based regulation and responsible game design.
Title: Categorization of Loot Box Design: A Scoping Review of Problematic Features
Description:
Abstract
Purpose of Review
Loot boxes have become a central form of microtransaction in video games, yet the extent to which specific design features contribute to problematic behaviors remains insufficiently understood.
The present review systematically maps and categorizes loot box features studied in existing research, highlights common design patterns and research gaps, enables more precise analysis of player behavior by considering design differences, and aims to provide a foundation for standardized evaluation and evidence-based regulation.
Recent Findings
A systematic search of four major databases (PsycINFO, Scopus, Web of Science, and DiGRA), followed by an update in March 2026, identified 406 records.
Of these, 72 empirically based studies published between 2017 and 2026 met the inclusion criteria.
These studies revealed 136 distinct loot box design features organized into 22 subcategories across six broader dimensions: (1) Obfuscation, (2) Psychological Manipulation, (3) Social Influence and Promotion, (4) Value, Data, or Engagement Manipulation, (5) Self-Regulation Obstacles, and (6) Gambling Resemblance.
The most prevalent features included cosmetic rewards, in-game currency, pay-to-win mechanics, cash-out options, and rarity.
Significant research gaps were identified, especially regarding the impact and interaction of these features.
Summary
This categorization provides a structured framework for assessing loot box design, helping researchers, policymakers, and industry stakeholders understand the complexities of these mechanisms and their behavioral impacts.
The findings highlight the need for further research into emerging trends and feature interactions, as well as the development of improved analytical tools to support evidence-based regulation and responsible game design.
Related Results
To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity
To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity
Loot boxes are gambling-like products found in video games that players can buy with real-world money to obtain random rewards. A positive correlation between loot box spending and...
Whether loot boxes are gambling is a red herring
Whether loot boxes are gambling is a red herring
Arguing whether loot boxes are gambling is not a useful exercise by this point in time. Psychological research was justified (at least initially) in conceptualising loot box harms ...
Loot box spending is associated with problem gambling but not mental wellbeing
Loot box spending is associated with problem gambling but not mental wellbeing
There are emerging concerns that loot boxes – digital video game items that can be purchased for a chance at randomised rewards – are associated with problematic gambling behaviour...
Loot box consumption by adolescents pre- and post- pandemic lockdown
Loot box consumption by adolescents pre- and post- pandemic lockdown
Loot boxes are virtual items that can be redeemed to receive randomly selected other virtual items, and have been criticized for being similar to gambling. The presence of loot box...
Warning! Poor Compliance with Loot Box Probability Disclosure and Warning Regulations in Taiwan
Warning! Poor Compliance with Loot Box Probability Disclosure and Warning Regulations in Taiwan
Loot boxes are in-game purchases wherein players spend real-world money to get randomised items. Policymakers are concerned about their connections with problem gambling and potent...
On the Limitations of Black-Box Constructions in Cryptography
On the Limitations of Black-Box Constructions in Cryptography
Cryptography is the science of secure communication. Originating as an esoteric discipline based on heuristics, it underwent a mayor paradigm shift in the past century. Modern cryp...
Well-being focused interventions for caregivers of children with developmental disabilities-a scoping review protocol
Well-being focused interventions for caregivers of children with developmental disabilities-a scoping review protocol
Abstract
Introduction
Children with developmental disabilities (DD) have complex health needs which imply that they will need a...
Evaluating the Science to Inform the Physical Activity Guidelines for Americans Midcourse Report
Evaluating the Science to Inform the Physical Activity Guidelines for Americans Midcourse Report
Abstract
The Physical Activity Guidelines for Americans (Guidelines) advises older adults to be as active as possible. Yet, despite the well documented benefits of physical activi...

