Javascript must be enabled to continue!
Motor learning in real-world pool billiards
View through CrossRef
AbstractThe neurobehavioral mechanisms of human motor-control and learning evolved in free behaving, real-life settings, yet this is studied mostly in reductionistic lab-based experiments. Here we take a step towards a more real-world motor neuroscience using wearables for naturalistic full-body motion-tracking and the sports of pool billiards to frame a real-world skill learning experiment. First, we asked if well-known features of motor learning in lab-based experiments generalize to a real-world task. We found similarities in many features such as multiple learning rates, and the relationship between task-related variability and motor learning. Our data-driven approach reveals the structure and complexity of movement, variability, and motor-learning, enabling an in-depth understanding of the structure of motor learning in three ways: First, while expecting most of the movement learning is done by the cue-wielding arm, we find that motor-learning affects the whole body, changing motor-control from head to toe. Second, during learning, all subjects decreased their movement variability and their variability in the outcome. Subjects who were initially more variable were also more variable after learning. Lastly, when screening the link across subjects between initial variability in individual joints and learning, we found that only the initial variability in the right forearm supination shows a significant correlation to the subjects’ learning rates. This is in-line with the relationship between learning and variability: while learning leads to an overall reduction in movement variability, only initial variability in specific task-relevant dimensions can facilitate faster learning.
Title: Motor learning in real-world pool billiards
Description:
AbstractThe neurobehavioral mechanisms of human motor-control and learning evolved in free behaving, real-life settings, yet this is studied mostly in reductionistic lab-based experiments.
Here we take a step towards a more real-world motor neuroscience using wearables for naturalistic full-body motion-tracking and the sports of pool billiards to frame a real-world skill learning experiment.
First, we asked if well-known features of motor learning in lab-based experiments generalize to a real-world task.
We found similarities in many features such as multiple learning rates, and the relationship between task-related variability and motor learning.
Our data-driven approach reveals the structure and complexity of movement, variability, and motor-learning, enabling an in-depth understanding of the structure of motor learning in three ways: First, while expecting most of the movement learning is done by the cue-wielding arm, we find that motor-learning affects the whole body, changing motor-control from head to toe.
Second, during learning, all subjects decreased their movement variability and their variability in the outcome.
Subjects who were initially more variable were also more variable after learning.
Lastly, when screening the link across subjects between initial variability in individual joints and learning, we found that only the initial variability in the right forearm supination shows a significant correlation to the subjects’ learning rates.
This is in-line with the relationship between learning and variability: while learning leads to an overall reduction in movement variability, only initial variability in specific task-relevant dimensions can facilitate faster learning.
Related Results
Design of Automatic Billiard Sports Service Machine
Design of Automatic Billiard Sports Service Machine
Abstract
The billiard sports service machine which adapts to most of the billiards matches now is designed in this paper. It has strong environmental adaptability wi...
Sistem Kontrol Torsi pada Motor DC
Sistem Kontrol Torsi pada Motor DC
AbstrakPenggunaan motor DC di dunia industri sangat penting. Kecepatan dan torsi motor DC sangat mempengaruhi kualitas dan kuantitas produk yang dihasilkan. Untuk itu, diperlukan s...
Pool Piazza
Pool Piazza
<p><strong>Public swimming pools are undeniably public spaces that positively contribute to communities and cities by providing valuable amenities such as exercise, ent...
Interactive effect of acute pain and motor learning acquisition on sensorimotor integration and motor learning outcomes
Interactive effect of acute pain and motor learning acquisition on sensorimotor integration and motor learning outcomes
Previous work has demonstrated differential changes in early somatosensory evoked potentials (SEPs) when motor learning acquisition occurred in the presence of acute pain; however,...
Towards Experimental Approaches to Advance Discovery of Clinically Meaningful Sensory-Motor Biomarkers
Towards Experimental Approaches to Advance Discovery of Clinically Meaningful Sensory-Motor Biomarkers
Atypical motor function is a highly prevalent clinical feature of autism spectrum disorder (ASD). Differences in motor function both persist across the lifespan and scale linearly...
Motor module generalization across balance and walking is reduced after stroke
Motor module generalization across balance and walking is reduced after stroke
AbstractHere, we examined features of muscle coordination associated with reduced walking performance in chronic stroke survivors. Using motor module (a.k.a. muscle synergy) analys...
The effect of local vs remote experimental pain on motor learning and sensorimotor integration using a complex typing task
The effect of local vs remote experimental pain on motor learning and sensorimotor integration using a complex typing task
Abstract
Recent work demonstrated that capsaicin-induced acute pain improved motor learning performance; however, baseline accuracy was very high, making it impossible to...
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN TRAINER CONTROL MOTOR TERHADAP HASIL BELAJAR INSTALASI MOTOR LISTRIK
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN TRAINER CONTROL MOTOR TERHADAP HASIL BELAJAR INSTALASI MOTOR LISTRIK
The research is intended to investigate the effect of learning media Trainer Control Motor to students’ learning outcomes in installation of electric motor subject . The research ...

