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An Indoor Location-Based Augmented Reality Framework

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This paper proposes an indoor location-based augmented reality framework (ILARF) for the development of indoor augmented-reality (AR) systems. ILARF integrates an indoor localization unit (ILU), a secure context-aware message exchange unit (SCAMEU), and an AR visualization and interaction unit (ARVIU). The ILU runs on a mobile device such as a smartphone and utilizes visible markers (e.g., images and text), invisible markers (e.g., Wi-Fi, Bluetooth Low Energy, and NFC signals), and device sensors (e.g., accelerometers, gyroscopes, and magnetometers) to determine the device location and direction. The SCAMEU utilizes a message queuing telemetry transport (MQTT) server to exchange ambient sensor data (e.g., temperature, light, and humidity readings) and user data (e.g., user location and user speed) for context-awareness. The unit also employs a web server to manage user profiles and settings. The ARVIU uses AR creation tools to handle user interaction and display context-aware information in appropriate areas of the device’s screen. One prototype AR app for use in gyms, Gym Augmented Reality (GAR), was developed based on ILARF. Users can register their profiles and configure settings when using GAR to visit a gym. Then, GAR can help users locate appropriate gym equipment based on their workout programs or favorite exercise specified in their profiles. GAR provides instructions on how to properly use the gym equipment and also makes it possible for gym users to socialize with each other, which may motivate them to go to the gym regularly. GAR is compared with other related AR systems. The comparison shows that GAR is superior to others by virtue of its use of ILARF; specifically, it provides more information, such as user location and direction, and has more desirable properties, such as secure communication and a 3D graphical user interface.
Title: An Indoor Location-Based Augmented Reality Framework
Description:
This paper proposes an indoor location-based augmented reality framework (ILARF) for the development of indoor augmented-reality (AR) systems.
ILARF integrates an indoor localization unit (ILU), a secure context-aware message exchange unit (SCAMEU), and an AR visualization and interaction unit (ARVIU).
The ILU runs on a mobile device such as a smartphone and utilizes visible markers (e.
g.
, images and text), invisible markers (e.
g.
, Wi-Fi, Bluetooth Low Energy, and NFC signals), and device sensors (e.
g.
, accelerometers, gyroscopes, and magnetometers) to determine the device location and direction.
The SCAMEU utilizes a message queuing telemetry transport (MQTT) server to exchange ambient sensor data (e.
g.
, temperature, light, and humidity readings) and user data (e.
g.
, user location and user speed) for context-awareness.
The unit also employs a web server to manage user profiles and settings.
The ARVIU uses AR creation tools to handle user interaction and display context-aware information in appropriate areas of the device’s screen.
One prototype AR app for use in gyms, Gym Augmented Reality (GAR), was developed based on ILARF.
Users can register their profiles and configure settings when using GAR to visit a gym.
Then, GAR can help users locate appropriate gym equipment based on their workout programs or favorite exercise specified in their profiles.
GAR provides instructions on how to properly use the gym equipment and also makes it possible for gym users to socialize with each other, which may motivate them to go to the gym regularly.
GAR is compared with other related AR systems.
The comparison shows that GAR is superior to others by virtue of its use of ILARF; specifically, it provides more information, such as user location and direction, and has more desirable properties, such as secure communication and a 3D graphical user interface.

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