Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Virtual and augmented reality in biomedical engineering

View through CrossRef
Abstract Background In the future, extended reality technology will be widely used. People will be led to utilize virtual reality (VR) and augmented reality (AR) technologies in their daily lives, hobbies, numerous types of entertainment, and employment. Medical augmented reality has evolved with applications ranging from medical education to picture-guided surgery. Moreover, a bulk of research is focused on clinical applications, with the majority of research devoted to surgery or intervention, followed by rehabilitation and treatment applications. Numerous studies have also looked into the use of augmented reality in medical education and training. Methods Using the databases Semantic Scholar, Web of Science, Scopus, IEEE Xplore, and ScienceDirect, a scoping review was conducted in accordance with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) criteria. To find other articles, a manual search was also carried out in Google Scholar. This study presents studies carried out over the previous 14 years (from 2009 to 2023) in detail. We classify this area of study into the following categories: (1) AR and VR in surgery, which is presented in the following subsections: subsection A: MR in neurosurgery; subsection B: spine surgery; subsection C: oral and maxillofacial surgery; and subsection D: AR-enhanced human-robot interaction; (2) AR and VR in medical education presented in the following subsections; subsection A: medical training; subsection B: schools and curriculum; subsection C: XR in Biomedicine; (3) AR and VR for rehabilitation presented in the following subsections; subsection A: stroke rehabilitation during COVID-19; subsection B: cancer and VR, and (4) Millimeter-wave and MIMO systems for AR and VR. Results In total, 77 publications were selected based on the inclusion criteria. Four distinct AR and/or VR applications groups could be differentiated: AR and VR in surgery (N = 21), VR and AR in Medical Education (N = 30), AR and VR for Rehabilitation (N = 15), and Millimeter-Wave and MIMO Systems for AR and VR (N = 7), where N is number of cited studies. We found that the majority of research is devoted to medical training and education, with surgical or interventional applications coming in second. The research is mostly focused on rehabilitation, therapy, and clinical applications. Moreover, the application of XR in MIMO has been the subject of numerous research. Conclusion Examples of these diverse fields of applications are displayed in this review as follows: (1) augmented reality and virtual reality in surgery; (2) augmented reality and virtual reality in medical education; (3) augmented reality and virtual reality for rehabilitation; and (4) millimeter-wave and MIMO systems for augmented reality and virtual reality.
Title: Virtual and augmented reality in biomedical engineering
Description:
Abstract Background In the future, extended reality technology will be widely used.
People will be led to utilize virtual reality (VR) and augmented reality (AR) technologies in their daily lives, hobbies, numerous types of entertainment, and employment.
Medical augmented reality has evolved with applications ranging from medical education to picture-guided surgery.
Moreover, a bulk of research is focused on clinical applications, with the majority of research devoted to surgery or intervention, followed by rehabilitation and treatment applications.
Numerous studies have also looked into the use of augmented reality in medical education and training.
Methods Using the databases Semantic Scholar, Web of Science, Scopus, IEEE Xplore, and ScienceDirect, a scoping review was conducted in accordance with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) criteria.
To find other articles, a manual search was also carried out in Google Scholar.
This study presents studies carried out over the previous 14 years (from 2009 to 2023) in detail.
We classify this area of study into the following categories: (1) AR and VR in surgery, which is presented in the following subsections: subsection A: MR in neurosurgery; subsection B: spine surgery; subsection C: oral and maxillofacial surgery; and subsection D: AR-enhanced human-robot interaction; (2) AR and VR in medical education presented in the following subsections; subsection A: medical training; subsection B: schools and curriculum; subsection C: XR in Biomedicine; (3) AR and VR for rehabilitation presented in the following subsections; subsection A: stroke rehabilitation during COVID-19; subsection B: cancer and VR, and (4) Millimeter-wave and MIMO systems for AR and VR.
Results In total, 77 publications were selected based on the inclusion criteria.
Four distinct AR and/or VR applications groups could be differentiated: AR and VR in surgery (N = 21), VR and AR in Medical Education (N = 30), AR and VR for Rehabilitation (N = 15), and Millimeter-Wave and MIMO Systems for AR and VR (N = 7), where N is number of cited studies.
We found that the majority of research is devoted to medical training and education, with surgical or interventional applications coming in second.
The research is mostly focused on rehabilitation, therapy, and clinical applications.
Moreover, the application of XR in MIMO has been the subject of numerous research.
Conclusion Examples of these diverse fields of applications are displayed in this review as follows: (1) augmented reality and virtual reality in surgery; (2) augmented reality and virtual reality in medical education; (3) augmented reality and virtual reality for rehabilitation; and (4) millimeter-wave and MIMO systems for augmented reality and virtual reality.

Related Results

Augmented Reality for Smoking Cessation: Development and Usability Study (Preprint)
Augmented Reality for Smoking Cessation: Development and Usability Study (Preprint)
BACKGROUND The recent widespread availability of augmented reality via smartphone offers an opportunity to translate cue exposure therapy for smoking cessat...
Augmented-Reality Displays
Augmented-Reality Displays
Recent technological advancements in virtual environment equipment have led to the development of augmented reality displays for applications in medicine, manufacturing, and scient...
VR 101
VR 101
Today we call many things “virtual.” Virtual corporations connect teams of workers located across the country. In leisure time, people form clubs based on shared interests in polit...
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy. Virt...
The Cloud Technologies and Augmented Reality: the Prospects of Use
The Cloud Technologies and Augmented Reality: the Prospects of Use
The article discusses the prospects of the augmented reality using as a component of a cloud-based environment. The research goals are the next: to explore the possibility of the a...
Exploration of the augmented reality model in learning
Exploration of the augmented reality model in learning
Abstract Augmented reality is a technology that integrates virtual content into real environments in the form of mobile and desktop. This technology has begun to be ...
PEMBUATAN MEDIA PEMBELAJARAN FISIKA DENGAN AUGMENTED REALITY BERBASIS ANDROID PADA MATERI ALAT OPTIK
PEMBUATAN MEDIA PEMBELAJARAN FISIKA DENGAN AUGMENTED REALITY BERBASIS ANDROID PADA MATERI ALAT OPTIK
Abstrak Penelitian ini bertujuan untuk mendeskripsikan kelayakan yang ditinjau dari validitas dan efektifitas pada pembuatan media pembelajaran fisika dengan Augmented Reality berb...
Rancang Bangun Aplikasi Pengenalan Satwa Langka di Indonesia Menggunakan Augmented Reality
Rancang Bangun Aplikasi Pengenalan Satwa Langka di Indonesia Menggunakan Augmented Reality
Abstrak - Augmented Reality merupakan suatu teknologi yangdapat dimanfaatkan dalam pengembangan aplikasi saat ini,dengan adanya Augmented Reality pengguna akan mendapatkanbentuk vi...

Back to Top