Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Evaluating Digital Games for Competitive Music Composition

View through CrossRef
Digital games are a fertile ground for exploring novel computer music applications. While the lineage of game-based compositional praxis long precedes the advent of digital computers, it flourishes now in a rich landscape of music-making apps, sound toys and playful installations that provide access to music creation through game-like interaction. Characterising these systems is the pervasive avoidance of a competitive game framework, reflecting an underlying assumption that notions of conflict and challenge are somewhat antithetical to musical creativity. As a result, the interplay between competitive gameplay and musical creativity is seldom explored. This article reports on a comparative user evaluation of two original games that frame interactive music composition as a human–computer competition. The games employ contrasting designs so that their juxtaposition can address the following research question: how are player perceptions of musical creativity shaped in competitive game environments? Significant differences were found in system usability, and also creativity and ownership of musical outcomes. The user study indicates that a high degree of musical control is widely preferred despite an apparent cost to general usability. It further reveals that players have diverse criteria for ‘games’ which can dramatically influence their perceptions of musical creativity, control and ownership. These findings offer new insights for the design of future game-based composition systems, and reflect more broadly on the complex relationship between musical creativity, games and competition.
Title: Evaluating Digital Games for Competitive Music Composition
Description:
Digital games are a fertile ground for exploring novel computer music applications.
While the lineage of game-based compositional praxis long precedes the advent of digital computers, it flourishes now in a rich landscape of music-making apps, sound toys and playful installations that provide access to music creation through game-like interaction.
Characterising these systems is the pervasive avoidance of a competitive game framework, reflecting an underlying assumption that notions of conflict and challenge are somewhat antithetical to musical creativity.
As a result, the interplay between competitive gameplay and musical creativity is seldom explored.
This article reports on a comparative user evaluation of two original games that frame interactive music composition as a human–computer competition.
The games employ contrasting designs so that their juxtaposition can address the following research question: how are player perceptions of musical creativity shaped in competitive game environments? Significant differences were found in system usability, and also creativity and ownership of musical outcomes.
The user study indicates that a high degree of musical control is widely preferred despite an apparent cost to general usability.
It further reveals that players have diverse criteria for ‘games’ which can dramatically influence their perceptions of musical creativity, control and ownership.
These findings offer new insights for the design of future game-based composition systems, and reflect more broadly on the complex relationship between musical creativity, games and competition.

Related Results

Comparison of International Competitiveness of Digital Services Trade between Korea and China
Comparison of International Competitiveness of Digital Services Trade between Korea and China
Purpose - The purpose of this study is to analyze and compare the international competitiveness of digital service trade between Korea and China and to help enhance the competitive...
The Austronesian Game Taxonomy: A cross-cultural dataset of historical games
The Austronesian Game Taxonomy: A cross-cultural dataset of historical games
AbstractHumans in most cultures around the world play rule-based games, yet research on the content and structure of these games is limited. Previous studies investigating rule-bas...
Playing (Against) the Heritage: Absolutism and the French Revolution in French Digital Games Before 2000
Playing (Against) the Heritage: Absolutism and the French Revolution in French Digital Games Before 2000
This article demonstrates how digital games can confirm or subvert national historical discourses. The author analyzes selected 20th-century French historical adventure digital gam...
Music therapy for people with chronic pain: facilitators and barriers.
Music therapy for people with chronic pain: facilitators and barriers.
The aim of this study was to investigate the perceptions of music therapy among those living with chronic pain, and the possible facilitators and barriers to music therapy if offer...
Soaring Through the Sky
Soaring Through the Sky
In this article, I explore the analytical potential of musical topics and tropes in the study of video game music. Following Neumeyer (2015), Almén (2008), and Hatten (1994), I est...
Pop and world music in Dutch music education: two cases of authentic learning in music teacher education and secondary music education
Pop and world music in Dutch music education: two cases of authentic learning in music teacher education and secondary music education
Popular and world music play an important role in Dutch music education. This article examines two case studies that illustrate authentic music learning environments in which these...
Music and communication in music psychology
Music and communication in music psychology
There is a general consensus that music is both universal and communicative, and musical dialogue is a key element in much music-therapeutic practice. However, the idea that music ...

Back to Top