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Can Competitive Digital Games Support Real-Time Music Creation?

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This article presents practice-based research exploring the interplay of real-time music creation and competitive gameplay. Musically creative video games, apps, and sound art are first surveyed to highlight their characteristic avoidance of competitive game elements. The relationship between play, games, and musical activity is then examined with reference to theoretical perspectives from ludomusicology and game studies, revealing a series of mechanical and aesthetic design tensions emerging between competitive gameplay and music creation. Two original music games are presented to explore this interplay across contrasting design approaches: EvoMusic engenders an abstract competitive dialogue between the player and system for authorial control, while Idea presents a more explicit ludic framework with goals, progression, danger, and victory. The games are evaluated in a comparative user study to capture the player experience of composing within competitive game settings. Participant responses revealed conflicting expectations for ludic and compositional experiences. Idea was the preferred game, yet its strong ludic elements distracted from or disincentivized music creation; EvoMusic offered more focused music creation yet also a weaker gameplay experience for lacking these same competitive elements. This relationship reflects the theoretical design tensions suggested by ludomusical scholarship. Further, a majority of participants characterized EvoMusic as being simultaneously competitive and creatively stimulating. The implication is that competitive games can support music creation for certain players, though it remains challenging to satisfy expectations for both within any one system. Design recommendations are drawn from these insights, and the potential for future research into creative music games is discussed.
Title: Can Competitive Digital Games Support Real-Time Music Creation?
Description:
This article presents practice-based research exploring the interplay of real-time music creation and competitive gameplay.
Musically creative video games, apps, and sound art are first surveyed to highlight their characteristic avoidance of competitive game elements.
The relationship between play, games, and musical activity is then examined with reference to theoretical perspectives from ludomusicology and game studies, revealing a series of mechanical and aesthetic design tensions emerging between competitive gameplay and music creation.
Two original music games are presented to explore this interplay across contrasting design approaches: EvoMusic engenders an abstract competitive dialogue between the player and system for authorial control, while Idea presents a more explicit ludic framework with goals, progression, danger, and victory.
The games are evaluated in a comparative user study to capture the player experience of composing within competitive game settings.
Participant responses revealed conflicting expectations for ludic and compositional experiences.
Idea was the preferred game, yet its strong ludic elements distracted from or disincentivized music creation; EvoMusic offered more focused music creation yet also a weaker gameplay experience for lacking these same competitive elements.
This relationship reflects the theoretical design tensions suggested by ludomusical scholarship.
Further, a majority of participants characterized EvoMusic as being simultaneously competitive and creatively stimulating.
The implication is that competitive games can support music creation for certain players, though it remains challenging to satisfy expectations for both within any one system.
Design recommendations are drawn from these insights, and the potential for future research into creative music games is discussed.

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