Javascript must be enabled to continue!
The fear of spiders: perceptual features assessed in augmented reality
View through CrossRef
BackgroundPersons with specific phobias typically generalize the dangerousness of the phobic animal to all members of its species, possibly as a result of malfunctioning brain circuitry normally providing quick and dirty identification of evolutionary-relevant stimuli. An objective assessment of which perceptual features make an animal more or less scary to phobic and non-phobic people would help overcome the limitations of the few studies available so far, based on self-reports.ObjectiveTo achieve this aim, we built an augmented reality setting where volunteers with different levels of fear of spiders were asked to make holographic spiders that look either dangerous or harmless. To reach this goal, a computerized interface allowed participants to modify the spider’s perceptual features (hairiness, body/leg size, and locomotion) in real time.ResultsOn average, the dangerous spiders were made hairy, thick, and moving according to spider-like locomotion; coherently, the harmless spiders were made hairless, slim, and moving according to a butterfly-like locomotion. However, these averaged preferences could not fully describe the complex relationship between perceptual preferences with each other and with arachnophobia symptoms. An example of a key finding revealed by cluster analysis is the similarity in perceptual preferences among participants with little or no fear of spiders, whereas participants with more arachnophobia symptoms expressed more varying preferences.ConclusionPerceptual preferences toward the spider’s features were behaviorally assessed through an observational study, objectively confirming a generalization effect characterizing spider-fearful participants. These results advance our knowledge of phobic preferences and could be used to improve the acceptability of exposure therapies.
Title: The fear of spiders: perceptual features assessed in augmented reality
Description:
BackgroundPersons with specific phobias typically generalize the dangerousness of the phobic animal to all members of its species, possibly as a result of malfunctioning brain circuitry normally providing quick and dirty identification of evolutionary-relevant stimuli.
An objective assessment of which perceptual features make an animal more or less scary to phobic and non-phobic people would help overcome the limitations of the few studies available so far, based on self-reports.
ObjectiveTo achieve this aim, we built an augmented reality setting where volunteers with different levels of fear of spiders were asked to make holographic spiders that look either dangerous or harmless.
To reach this goal, a computerized interface allowed participants to modify the spider’s perceptual features (hairiness, body/leg size, and locomotion) in real time.
ResultsOn average, the dangerous spiders were made hairy, thick, and moving according to spider-like locomotion; coherently, the harmless spiders were made hairless, slim, and moving according to a butterfly-like locomotion.
However, these averaged preferences could not fully describe the complex relationship between perceptual preferences with each other and with arachnophobia symptoms.
An example of a key finding revealed by cluster analysis is the similarity in perceptual preferences among participants with little or no fear of spiders, whereas participants with more arachnophobia symptoms expressed more varying preferences.
ConclusionPerceptual preferences toward the spider’s features were behaviorally assessed through an observational study, objectively confirming a generalization effect characterizing spider-fearful participants.
These results advance our knowledge of phobic preferences and could be used to improve the acceptability of exposure therapies.
Related Results
PREDATORS AND PARASITES OF SPIDERS (ARANEI) OF THE SAMARA REGION
PREDATORS AND PARASITES OF SPIDERS (ARANEI) OF THE SAMARA REGION
Spiders are the predators and often play an important role in the regulation of insect and other invertebrate animals. However, the importance of spiders as fighters arthropods is ...
Augmented Reality for Smoking Cessation: Development and Usability Study (Preprint)
Augmented Reality for Smoking Cessation: Development and Usability Study (Preprint)
BACKGROUND
The recent widespread availability of augmented reality via smartphone offers an opportunity to translate cue exposure therapy for smoking cessat...
The Cloud Technologies and Augmented Reality: the Prospects of Use
The Cloud Technologies and Augmented Reality: the Prospects of Use
The article discusses the prospects of the augmented reality using as a component of a cloud-based environment. The research goals are the next: to explore the possibility of the a...
Virtual and augmented reality in biomedical engineering
Virtual and augmented reality in biomedical engineering
Abstract
Background
In the future, extended reality technology will be widely used. People will be led to utilize virtual reality (VR) and augmented...
Augmented reality in sport and healthcare sciences
Augmented reality in sport and healthcare sciences
The term "augmented reality," refers to the adding of new data to an existing environment. When contrasted to other innovations, augmented reality may provide benefits not previous...
Pelatihan Augmented Reality (AR) Untuk Meningkatkan Keterampilan Guru
Pelatihan Augmented Reality (AR) Untuk Meningkatkan Keterampilan Guru
The development of information technology in the world is currently experiencing very rapid development, especially in the field of mobile phones making it easier for people to get...
Street ARt: Using Augmented Reality to Create Digital Street Art
Street ARt: Using Augmented Reality to Create Digital Street Art
<p>The long-imagined fiction of a digitally supplemented world is fast becoming a reality. Augmented Reality technology is advancing at a rapid rate, approaching mass adoptio...
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy. Virt...

