Javascript must be enabled to continue!
Falling with Style? The Computer-Animated Film and Genre
View through CrossRef
Chapter One maintains the genre narrative established in the book’s introduction, interrogating in greater depth the shape of contemporary film genre theory, and its relationship to the study of digital animation to understand how computer-animated films might be conceptualised in generic terms. The interrelationship between animation and genre is identified as a complex series of engagements and negotiations, and drawing on animation scholarship and theories of film genre, this chapter engages with the problem of generic classification when placed within the specific context of animation. Informed by Paul Wells’ work on animation’s generic “deep structures”, this chapter argues that it is in the process of ‘doing’ recognisable genres (similar to notions of genre parody) that computer-animated films both create and announce their own internal structures and attributes, which will be pursued across the book as a whole. Chapter One also works through technological considerations (including current software packages) to identify the computer-animated film genre as a significant attribute of textual structures that are underpinned by technological concerns. Questions of genealogy and the computer-animated film’s potential influence (live-action cinema; videogames) are therefore brought together in a discussion of the ‘computer-animated film’ as a viable critical label.
Title: Falling with Style? The Computer-Animated Film and Genre
Description:
Chapter One maintains the genre narrative established in the book’s introduction, interrogating in greater depth the shape of contemporary film genre theory, and its relationship to the study of digital animation to understand how computer-animated films might be conceptualised in generic terms.
The interrelationship between animation and genre is identified as a complex series of engagements and negotiations, and drawing on animation scholarship and theories of film genre, this chapter engages with the problem of generic classification when placed within the specific context of animation.
Informed by Paul Wells’ work on animation’s generic “deep structures”, this chapter argues that it is in the process of ‘doing’ recognisable genres (similar to notions of genre parody) that computer-animated films both create and announce their own internal structures and attributes, which will be pursued across the book as a whole.
Chapter One also works through technological considerations (including current software packages) to identify the computer-animated film genre as a significant attribute of textual structures that are underpinned by technological concerns.
Questions of genealogy and the computer-animated film’s potential influence (live-action cinema; videogames) are therefore brought together in a discussion of the ‘computer-animated film’ as a viable critical label.
Related Results
On Flores Island, do "ape-men" still exist? https://www.sapiens.org/biology/flores-island-ape-men/
On Flores Island, do "ape-men" still exist? https://www.sapiens.org/biology/flores-island-ape-men/
<span style="font-size:11pt"><span style="background:#f9f9f4"><span style="line-height:normal"><span style="font-family:Calibri,sans-serif"><b><spa...
Crescimento de feijoeiro sob influência de carvão vegetal e esterco bovino
Crescimento de feijoeiro sob influência de carvão vegetal e esterco bovino
<p align="justify"><span style="color: #000000;"><span style="font-family: 'Times New Roman', serif;"><span><span lang="pt-BR">É indiscutível a import...
Hubungan Perilaku Pola Makan dengan Kejadian Anak Obesitas
Hubungan Perilaku Pola Makan dengan Kejadian Anak Obesitas
<p><em><span style="font-size: 11.0pt; font-family: 'Times New Roman',serif; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-langua...
The Computer-Animated Film
The Computer-Animated Film
The Computer-Animated Film: Industry, Style and Genre
is the first academic work to examine the genre identity of the computer-animated film, a global phenomeno...
Reclaiming the Wasteland: Samson and Delilah and the Historical Perception and Construction of Indigenous Knowledges in Australian Cinema
Reclaiming the Wasteland: Samson and Delilah and the Historical Perception and Construction of Indigenous Knowledges in Australian Cinema
It was always based on a teenage love story between the two kids. One is a sniffer and one is not. It was designed for Central Australia because we do write these kids off there. N...
=== PAPER RETRACTED === === PAPER RETRACTED === === PAPER RETRACTED === === PAPER RETRACTED === === PAPER RETRACTED === === PAPER RETRACTED === Knowledge of the Problem and Intention to Act on Student Environmentally Responsible Behavior
=== PAPER RETRACTED === === PAPER RETRACTED === === PAPER RETRACTED === === PAPER RETRACTED === === PAPER RETRACTED === === PAPER RETRACTED === Knowledge of the Problem and Intention to Act on Student Environmentally Responsible Behavior
<p><span lang="IN"><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">=== PAPER RETRACTED === </span></span></span...
Even Star Decomposition of Complete Bipartite Graphs
Even Star Decomposition of Complete Bipartite Graphs
<p><span lang="EN-US"><span style="font-family: 宋体; font-size: medium;">A decomposition (</span><span><span style="font-family: 宋体; font-size: medi...
The Annual Performance Review As A Positive Source For Employee Motivation?
The Annual Performance Review As A Positive Source For Employee Motivation?
<p class="MsoNormal" style="text-align: justify; margin: 0in 0.5in 0pt; mso-pagination: none;"><span style="color: black; font-size: 10pt; mso-themecolor: text1;"><s...

