Javascript must be enabled to continue!
Disinfection of virtual reality devices in healthcare settings (Preprint)
View through CrossRef
BACKGROUND
Virtual reality (VR) devices are increasingly used in healthcare settings. Use between patients has the potential to unintentionally transmit pathogens between patients and/or hospital staff. No standard operating procedure for disinfection exists to ensure safe use between patients.
OBJECTIVE
To determine the efficacy of disinfectants on virtual reality devices in order to ensure safe use in healthcare settings.
METHODS
Three types of bacteria were inoculated onto porous and non-porous surfaces of two VR devices, the Meta Oculus Quest and Meta Oculus Quest 2. Disinfection was performed using either isopropyl alcohol or alcohol-free quaternary ammonium wipes. Quantitative culture was used to assess the adequacy of disinfection. A survey was separately sent out to VR device technicians at other pediatric healthcare institutes to compare methods of disinfection and how they were established.
RESULTS
Both products achieved adequate disinfection of the treated surfaces, however a greater log-kill was achieved on non-porous surfaces than porous surfaces. alcohol performed better than quaternary ammonium on porous surfaces. Survey respondents reported wide variability is disinfection processes with only one person reporting an established standard operating procedure.
CONCLUSIONS
Disinfection can be achieved through use of either isopropyl alcohol or quaternary ammonium products. Porous surfaces showed lesser log-kill rates than non-porous surfaces, indicating use of an added barrier may be of benefit and should be a point of future research. Given the variability in disinfection process across healthcare systems, a standard operating procedure is proposed.
Title: Disinfection of virtual reality devices in healthcare settings (Preprint)
Description:
BACKGROUND
Virtual reality (VR) devices are increasingly used in healthcare settings.
Use between patients has the potential to unintentionally transmit pathogens between patients and/or hospital staff.
No standard operating procedure for disinfection exists to ensure safe use between patients.
OBJECTIVE
To determine the efficacy of disinfectants on virtual reality devices in order to ensure safe use in healthcare settings.
METHODS
Three types of bacteria were inoculated onto porous and non-porous surfaces of two VR devices, the Meta Oculus Quest and Meta Oculus Quest 2.
Disinfection was performed using either isopropyl alcohol or alcohol-free quaternary ammonium wipes.
Quantitative culture was used to assess the adequacy of disinfection.
A survey was separately sent out to VR device technicians at other pediatric healthcare institutes to compare methods of disinfection and how they were established.
RESULTS
Both products achieved adequate disinfection of the treated surfaces, however a greater log-kill was achieved on non-porous surfaces than porous surfaces.
alcohol performed better than quaternary ammonium on porous surfaces.
Survey respondents reported wide variability is disinfection processes with only one person reporting an established standard operating procedure.
CONCLUSIONS
Disinfection can be achieved through use of either isopropyl alcohol or quaternary ammonium products.
Porous surfaces showed lesser log-kill rates than non-porous surfaces, indicating use of an added barrier may be of benefit and should be a point of future research.
Given the variability in disinfection process across healthcare systems, a standard operating procedure is proposed.
Related Results
Perceptions of Telemedicine and Rural Healthcare Access in a Developing Country: A Case Study of Bayelsa State, Nigeria
Perceptions of Telemedicine and Rural Healthcare Access in a Developing Country: A Case Study of Bayelsa State, Nigeria
Abstract
Introduction
Telemedicine is the remote delivery of healthcare services using information and communication technologies and has gained global recognition as a solution to...
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy. Virt...
Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study (Preprint)
Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study (Preprint)
BACKGROUND
Obesity could compromise people’s health and elevate the risk of numerous severe chronic conditions and premature mortality. Young adults are at ...
Нuman right to virtual reality in the healthcare: legal issues and enforcement problems
Нuman right to virtual reality in the healthcare: legal issues and enforcement problems
A key feature of modern legal relations in the healthcare sector is the widespread use of digital technologies. This study describes certain aspects of the legal regulation of the ...
Evaluation of Disinfection Methods and Effects for Handwashing Sinks Contaminated with Pseudomonas aeruginosa
Evaluation of Disinfection Methods and Effects for Handwashing Sinks Contaminated with Pseudomonas aeruginosa
Abstract
Objective
To address the recurrent contamination of handwashing sinks with Pseudomonas aeruginosa (PA) in the Pediatri...
Comparative Evaluation of Disinfection on Elastomeric Impression Material using 2% Gluteraldehyde, Ultra Violet Radiation and Gaseous Ozone using Customised Disinfection Unit - An In-Vitro Study
Comparative Evaluation of Disinfection on Elastomeric Impression Material using 2% Gluteraldehyde, Ultra Violet Radiation and Gaseous Ozone using Customised Disinfection Unit - An In-Vitro Study
Dental impressions is the preliminary step for any procedure and acts as a microbial source leading to contamination to the operator and lab technician. Hence, the disinfection of ...
Using virtual worlds as a platform for collaborative meetings in healthcare: a feasibility study
Using virtual worlds as a platform for collaborative meetings in healthcare: a feasibility study
Abstract
Background
Healthcare teams often consist of geographically dispersed members. Virtual worlds can support immersive, high-quality, multimed...

