Javascript must be enabled to continue!
Communication games: Modeling language evolution through dyadic agent interactions
View through CrossRef
This chapter focuses on how dyadic agent-based communication games are used to investigate language evolution. We start by putting communication games in brief historical and interdisciplinary context: similar approaches have been used across a variety of disciplines for close to 50 years. These have often existed in parallel, but nonetheless demonstrate a kind of convergent cultural evolution that speaks to the effectiveness of the method: dyadic communication games are a powerful tool for investigating language evolution and emergence. Focusing on the Lewis Signaling Game (LSG) and the Naming Game (NG), we make the similarities between different modeling traditions explicit by reducing them to their skeletal dynamics. Specific examples studying the role of sensory biases in the evolution of (color) categories are used to illustrate how game variations can lead to convergent but also complementary results. We further discuss strategies for implementing communication games including general strengths and weaknesses of the method, as well as how the approach has been extended to model and analyze various phenomena relevant to language evolution.
Title: Communication games: Modeling language evolution through dyadic agent interactions
Description:
This chapter focuses on how dyadic agent-based communication games are used to investigate language evolution.
We start by putting communication games in brief historical and interdisciplinary context: similar approaches have been used across a variety of disciplines for close to 50 years.
These have often existed in parallel, but nonetheless demonstrate a kind of convergent cultural evolution that speaks to the effectiveness of the method: dyadic communication games are a powerful tool for investigating language evolution and emergence.
Focusing on the Lewis Signaling Game (LSG) and the Naming Game (NG), we make the similarities between different modeling traditions explicit by reducing them to their skeletal dynamics.
Specific examples studying the role of sensory biases in the evolution of (color) categories are used to illustrate how game variations can lead to convergent but also complementary results.
We further discuss strategies for implementing communication games including general strengths and weaknesses of the method, as well as how the approach has been extended to model and analyze various phenomena relevant to language evolution.
Related Results
Hubungan Perilaku Pola Makan dengan Kejadian Anak Obesitas
Hubungan Perilaku Pola Makan dengan Kejadian Anak Obesitas
<p><em><span style="font-size: 11.0pt; font-family: 'Times New Roman',serif; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-langua...
Učinak poučavanja razrednomu jeziku u izobrazbi nastavnika njemačkoga
Učinak poučavanja razrednomu jeziku u izobrazbi nastavnika njemačkoga
The actual use of classroom language is principally limited to the classroom environment. As far as foreign language learning is concerned, the classroom often turns out to be the ...
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity...
Increased life expectancy of heart failure patients in a rural center by a multidisciplinary program
Increased life expectancy of heart failure patients in a rural center by a multidisciplinary program
Abstract
Funding Acknowledgements
Type of funding sources: None.
INTRODUCTION Patients with heart failure (HF)...
Serious games for environmental education
Serious games for environmental education
AbstractSerious games are increasingly popular in multiple fields, including education and environmental engagement. We conducted a systematic review to examine the reasons for thi...
Hubungan Dyadic Coping dengan Marital Satisfaction pada Dual Earner Family
Hubungan Dyadic Coping dengan Marital Satisfaction pada Dual Earner Family
Abstract. A dual-earner family is a family concept in which both the husband and wife work with the aim of maintaining the family's economic situation, which often poses its own ch...
Ethnography in Play: Didactic Games of Russian Germans
Ethnography in Play: Didactic Games of Russian Germans
This article presents the case of creating educational games with linguistic, ethnic and cultural components. Games are viewed as a means of conveying important cultural informatio...

