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A Gameplay Model for Understanding and Designing Games
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The study of video games involves many characteristics such as story, artwork and sound design. While it is possible to describe these qualities of a game in great detail, the same can generally not be said for the interactive qualities. This article argues that gameplay is the fundamental characteristic of a game and can be studied independently from the other qualities. The authors present a definition of gameplay and its components that enable the study of gameplay on an abstract level. They show how to use their definition for designing the interactions of a simple casual and a serious game, for analyzing the gameplay mechanics of an existing game and how this impacts on the study of interactivity in video games.
Title: A Gameplay Model for Understanding and Designing Games
Description:
The study of video games involves many characteristics such as story, artwork and sound design.
While it is possible to describe these qualities of a game in great detail, the same can generally not be said for the interactive qualities.
This article argues that gameplay is the fundamental characteristic of a game and can be studied independently from the other qualities.
The authors present a definition of gameplay and its components that enable the study of gameplay on an abstract level.
They show how to use their definition for designing the interactions of a simple casual and a serious game, for analyzing the gameplay mechanics of an existing game and how this impacts on the study of interactivity in video games.
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