Javascript must be enabled to continue!
Exploring the Etymology of YouXi: A Chinese Perspective on the Concept of Game
View through CrossRef
While there has been extensive academic discussion on the definition of games, very few studies have explored how similar concepts are expressed in languages other than English. In this paper, I investigate the etymology of the Chinese term YouXi, a Chinese term regarded as the equivalent of “game.” Firstly, I discuss the possible origins, evolution, usages, and inherent aesthetics and values of YouXi. Secondly, I contrast YouXi with “game” and reveal that YouXi reflects a unified understanding of game and play. In addition, I argue that in terms of ontological differences, “game” highlights rule-based interaction and player competition, whereas YouXi emphasizes the sense of immersion and safety. Finally, I integrate these findings with existing game studies to propose a definition of YouXi as the experimental exploration of alternative life experiences and further suggest interpreting game and play through this perspective.
Title: Exploring the Etymology of YouXi: A Chinese Perspective on the Concept of Game
Description:
While there has been extensive academic discussion on the definition of games, very few studies have explored how similar concepts are expressed in languages other than English.
In this paper, I investigate the etymology of the Chinese term YouXi, a Chinese term regarded as the equivalent of “game.
” Firstly, I discuss the possible origins, evolution, usages, and inherent aesthetics and values of YouXi.
Secondly, I contrast YouXi with “game” and reveal that YouXi reflects a unified understanding of game and play.
In addition, I argue that in terms of ontological differences, “game” highlights rule-based interaction and player competition, whereas YouXi emphasizes the sense of immersion and safety.
Finally, I integrate these findings with existing game studies to propose a definition of YouXi as the experimental exploration of alternative life experiences and further suggest interpreting game and play through this perspective.
Related Results
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Using Morphological and Etymological Approaches In Teaching Foreign Language
Using Morphological and Etymological Approaches In Teaching Foreign Language
Etymology is the study of the history of the form of words and, by extension, the origin and evolution of their semantic meaning across time. It is a subfield of historical linguis...
Game Theory in Business Ethics: Bad Ideology or Bad Press?
Game Theory in Business Ethics: Bad Ideology or Bad Press?
Solomon’s article and Binmore’s response exemplify a standard exchange between the game theorist and those critical of applying game theory to ethics. The critic of game theory lis...
Konsep Perilaku Keputusan Pembelian Game Online
Konsep Perilaku Keputusan Pembelian Game Online
E-Sport sports have been recognized as sports since 2020. The rise of technological developments makes game applications more very diverse and competitive. Data shows that the numb...
Deep Structure of Epithermal Deposits in Youxi Area: Insights from CSAMT and Dual-Frequency IP Data
Deep Structure of Epithermal Deposits in Youxi Area: Insights from CSAMT and Dual-Frequency IP Data
Epithermal deposits represent a significant category of gold occurrences, with their subsurface structure playing a key role in reserve assessments. Fujian Province, characterized ...
Serious Games for Climate Action: Designing Analog Engagement Tools for Citizen Participation
Serious Games for Climate Action: Designing Analog Engagement Tools for Citizen Participation
This study presents the development of three analogue games as engagement tools for citizen participation in climate action. Our serious games (purpose beyond entertainment) were d...
THE IMPLEMENTATION OF 'TYPOMAN GAME' TO TEACH VOCABULARY (Descriptive Qualitative Research)
THE IMPLEMENTATION OF 'TYPOMAN GAME' TO TEACH VOCABULARY (Descriptive Qualitative Research)
<p>Mastery of English vocabulary is crucial for high school students' communication skills and academic success. However, some students in Indonesia face challenges in master...
Hubungan Antara Proximity dalam Sharing Session dengan Frame Of Reference Anggota Komunitas Game Online
Hubungan Antara Proximity dalam Sharing Session dengan Frame Of Reference Anggota Komunitas Game Online
Abstract. The large number of online game players in Indonesia has given rise to online game communities, both online through platforms such as discord, twitch, or steam and also o...

