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Canonical Möbius subdivision

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We present a novel framework for creating Möbius-invariant subdivision operators with a simple conversion of existing linear subdivision operators. By doing so, we create a wide variety of subdivision surfaces that have properties derived from Möbius geometry; namely, reproducing spheres, circular arcs, and Möbius regularity. Our method is based on establishing a canonical form for each 1-ring in the mesh, representing the class of all 1-rings that are Möbius equivalent to that 1-ring. We perform a chosen linear subdivision operation on these canonical forms, and blend the positions contributed from adjacent 1-rings, using two novel Möbius-invariant operators, into new face and edge points. The generality of the method allows for easy coarse-to-fine mesh editing with diverse polygonal patterns, and with exact reproduction of circular and spherical features. Our operators are in closed-form and their computation is as local as the computation of the linear operators they correspond to, allowing for efficient subdivision mesh editing and optimization.
Title: Canonical Möbius subdivision
Description:
We present a novel framework for creating Möbius-invariant subdivision operators with a simple conversion of existing linear subdivision operators.
By doing so, we create a wide variety of subdivision surfaces that have properties derived from Möbius geometry; namely, reproducing spheres, circular arcs, and Möbius regularity.
Our method is based on establishing a canonical form for each 1-ring in the mesh, representing the class of all 1-rings that are Möbius equivalent to that 1-ring.
We perform a chosen linear subdivision operation on these canonical forms, and blend the positions contributed from adjacent 1-rings, using two novel Möbius-invariant operators, into new face and edge points.
The generality of the method allows for easy coarse-to-fine mesh editing with diverse polygonal patterns, and with exact reproduction of circular and spherical features.
Our operators are in closed-form and their computation is as local as the computation of the linear operators they correspond to, allowing for efficient subdivision mesh editing and optimization.

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