Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Demystifying youth’s play intention of multiplayer online mobile game: an UTAUT3 model perspective

View through CrossRef
Purpose The primary objective of this study is to identify and examine the effects of the various determinants of the unified theory of acceptance and use of technology (UTAUT3) model on multiplayer online mobile games (MPOMGs) adoption and actual play behaviour of young gamers. Design/methodology/approach The research used an online survey method to collect data from a sample of 685 Indian youth. The participants were selected using a convenience sampling procedure. Structural equation modelling technique was used to evaluate the sufficiency and structural relationship between the various dimensions of the UTAUT3 model in the context of MPOMG. Findings The findings of the study indicate that the dimensions of “Price Value” and “Facilitating Condition” did not show a significant relationship with the play intention of MPOMG among youth. However, the newly introduced dimension, “Personal Innovativeness,” was found to have a significant impact on predicting the play intention of MPOMG. Research limitations/implications This study was limited to young Indian gamers. Therefore, future study is needed to analyse across cultures and regions. Moreover, this study contributes to the existing scholarly literature on the implementation of a newly established technological framework, namely, UTAUT3, in the context of MPOMG research. Hence, this study offers a fresh viewpoint for comprehending the youth’s inclination towards MPOMG. Additionally, various determinants the affects the MPOMG adoption and play behaviour is highly relevant for industry managers and game developers to create MPOMG, that are more likely to attract and retain users, leading to increased levels of engagement and success. Originality/value UTAUT3 is a novel framework to determine the technology adoption in a different context. UTAUT3 model is still unexplored and adopted in MPOMG play intention research. Therefore, this study provides a novel perspective to understand the youth’s intention to play the MPOMG in the newly developed technology adoption model perspective.
Title: Demystifying youth’s play intention of multiplayer online mobile game: an UTAUT3 model perspective
Description:
Purpose The primary objective of this study is to identify and examine the effects of the various determinants of the unified theory of acceptance and use of technology (UTAUT3) model on multiplayer online mobile games (MPOMGs) adoption and actual play behaviour of young gamers.
Design/methodology/approach The research used an online survey method to collect data from a sample of 685 Indian youth.
The participants were selected using a convenience sampling procedure.
Structural equation modelling technique was used to evaluate the sufficiency and structural relationship between the various dimensions of the UTAUT3 model in the context of MPOMG.
Findings The findings of the study indicate that the dimensions of “Price Value” and “Facilitating Condition” did not show a significant relationship with the play intention of MPOMG among youth.
However, the newly introduced dimension, “Personal Innovativeness,” was found to have a significant impact on predicting the play intention of MPOMG.
Research limitations/implications This study was limited to young Indian gamers.
Therefore, future study is needed to analyse across cultures and regions.
Moreover, this study contributes to the existing scholarly literature on the implementation of a newly established technological framework, namely, UTAUT3, in the context of MPOMG research.
Hence, this study offers a fresh viewpoint for comprehending the youth’s inclination towards MPOMG.
Additionally, various determinants the affects the MPOMG adoption and play behaviour is highly relevant for industry managers and game developers to create MPOMG, that are more likely to attract and retain users, leading to increased levels of engagement and success.
Originality/value UTAUT3 is a novel framework to determine the technology adoption in a different context.
UTAUT3 model is still unexplored and adopted in MPOMG play intention research.
Therefore, this study provides a novel perspective to understand the youth’s intention to play the MPOMG in the newly developed technology adoption model perspective.

Related Results

Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
An Action Plan For Youth Involvement Leadership At Francois In Martinique
An Action Plan For Youth Involvement Leadership At Francois In Martinique
Problem Youth involvement leadership in Seventh-day Adventist local churches remains an issue of concern. Part of the vision of the Seventh-day Adventist World Church and the loca...
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity...
Komunikasi Virtual Antaranggota Kelompok Gamers Mobile Legend Poseidon
Komunikasi Virtual Antaranggota Kelompok Gamers Mobile Legend Poseidon
Mobile Legend is an online game in the Moba genre or Multiplayer Online Battle Arena where each player has to work together to win the game. Roles are the roles of each hero in Mob...
Konsep Perilaku Keputusan Pembelian Game Online
Konsep Perilaku Keputusan Pembelian Game Online
E-Sport sports have been recognized as sports since 2020. The rise of technological developments makes game applications more very diverse and competitive. Data shows that the numb...
Hubungan Antara Proximity dalam Sharing Session dengan Frame Of Reference Anggota Komunitas Game Online
Hubungan Antara Proximity dalam Sharing Session dengan Frame Of Reference Anggota Komunitas Game Online
Abstract. The large number of online game players in Indonesia has given rise to online game communities, both online through platforms such as discord, twitch, or steam and also o...

Back to Top