Javascript must be enabled to continue!
Video Gaming Addiction in Pakistani Adolescents: A Growing Concern
View through CrossRef
Background and Objectives:
Video game addiction, or gaming disorder, is marked by impaired control over gaming, prioritizing gaming over other activities, and continuing despite negative consequences. This can lead to psychological, social, and occupational impairments. Despite its high prevalence among adolescents, research in Pakistan is limited. This review aims to compare international research on video game addiction and raise awareness about its impact on Pakistani adolescents.
Methods:
Using the PubMed, Google Scholar, and Cochrane databases, a thorough literature search was carried out to find research on video game addiction among teenagers in Pakistan, the USA, Canada, India, and China, aged 13 to 18. One-hundred-fifty-seven articles were found after narrowing the search to include symptoms, diagnosis, and available treatments. Using filters, research on teenagers and the pertinent psychological, social, or physical effects of gaming disorders that were published between 2014 and 2024 and had free full-text availability were included. Fifty papers were shortlisted after inclusion and exclusion criteria were applied. Additional screening made this list smaller, resulting in 26 articles. These publications were then examined for trends in gaming disorder symptoms, diagnosis, and treatment suggestions, with an emphasis on Pakistani teenagers.
Results:
The review highlighted a significant lack of research regarding Pakistani adolescent gamers. Existing studies focused on older youth, leaving a gap in understanding younger adolescents' gaming behaviors and addiction patterns. Internationally, studies revealed associations between gaming addiction and mental health issues such as anxiety, depression, and sleep disturbances. In Pakistan, studies showed high prevalence rates of Internet Gaming Disorder (IGD) among adolescents, significantly impacting their mental and physical health. Similar trends were observed in China, Canada, and India.
Conclusion:
There is a critical need for research on gaming addiction among Pakistani adolescents. The findings underscore the necessity for targeted interventions and support structures. Future research should focus on longitudinal studies to better understand addiction patterns and cultural influences on gaming behavior.
Pakistan Society of Neurology
Title: Video Gaming Addiction in Pakistani Adolescents: A Growing Concern
Description:
Background and Objectives:
Video game addiction, or gaming disorder, is marked by impaired control over gaming, prioritizing gaming over other activities, and continuing despite negative consequences.
This can lead to psychological, social, and occupational impairments.
Despite its high prevalence among adolescents, research in Pakistan is limited.
This review aims to compare international research on video game addiction and raise awareness about its impact on Pakistani adolescents.
Methods:
Using the PubMed, Google Scholar, and Cochrane databases, a thorough literature search was carried out to find research on video game addiction among teenagers in Pakistan, the USA, Canada, India, and China, aged 13 to 18.
One-hundred-fifty-seven articles were found after narrowing the search to include symptoms, diagnosis, and available treatments.
Using filters, research on teenagers and the pertinent psychological, social, or physical effects of gaming disorders that were published between 2014 and 2024 and had free full-text availability were included.
Fifty papers were shortlisted after inclusion and exclusion criteria were applied.
Additional screening made this list smaller, resulting in 26 articles.
These publications were then examined for trends in gaming disorder symptoms, diagnosis, and treatment suggestions, with an emphasis on Pakistani teenagers.
Results:
The review highlighted a significant lack of research regarding Pakistani adolescent gamers.
Existing studies focused on older youth, leaving a gap in understanding younger adolescents' gaming behaviors and addiction patterns.
Internationally, studies revealed associations between gaming addiction and mental health issues such as anxiety, depression, and sleep disturbances.
In Pakistan, studies showed high prevalence rates of Internet Gaming Disorder (IGD) among adolescents, significantly impacting their mental and physical health.
Similar trends were observed in China, Canada, and India.
Conclusion:
There is a critical need for research on gaming addiction among Pakistani adolescents.
The findings underscore the necessity for targeted interventions and support structures.
Future research should focus on longitudinal studies to better understand addiction patterns and cultural influences on gaming behavior.
Related Results
Prevalence of Internet Gaming Addiction and its Association with Social Phobia among Arab Adolescents and Young Adults: A Cross-Sectional Study
Prevalence of Internet Gaming Addiction and its Association with Social Phobia among Arab Adolescents and Young Adults: A Cross-Sectional Study
Abstract
Background
Gaming addiction is a compulsive mental health condition that can have severe negative consequences on a person's life. As online gaming has increased ...
Gaming behavior disorder and its association with social phobia during COVID-19 pandemic: A cross-sectional study among the young Arabs
Gaming behavior disorder and its association with social phobia during COVID-19 pandemic: A cross-sectional study among the young Arabs
BackgroundGaming addiction is a compulsive mental health condition that can have severe negative consequences on a person’s life. As online gaming has increased during the COVID-19...
The effect of internet addiction and smartphone addiction on sleep quality among Turkish adolescents
The effect of internet addiction and smartphone addiction on sleep quality among Turkish adolescents
Background:
Sleep quality plays a principal role in the protection of health. There is an increasing number of studies in the literature demonstrating that inte...
The Psychiatric Impact of Video Game Addiction in a Sample of Ain Shams University Student
The Psychiatric Impact of Video Game Addiction in a Sample of Ain Shams University Student
Background: The WHO initiative on excessive gaming did not start out with the preconception that it was an addictive disorder. The term used at the outset was (Excessive use of the...
Problematyka wczesnego alkoholizmu
Problematyka wczesnego alkoholizmu
The Problem of Early Alcoholizm The group of 50 repeatedly convicted recidivists, dealt with in this article, aged 38 on the average, deserves particular attention, first of all ...
The Association Between Loneliness, Social Anxiety, and Gaming Addiction in Male University Students
The Association Between Loneliness, Social Anxiety, and Gaming Addiction in Male University Students
Gaming addiction is notably associated with increased levels of social anxiety and loneliness among adolescents. The current study intends to explore the relationship between onlin...
Exploring Language Features of Male and Female Speakers in Pakistani TEDx Talks: A Corpus-based Comparative Analysis
Exploring Language Features of Male and Female Speakers in Pakistani TEDx Talks: A Corpus-based Comparative Analysis
The study explores the linguistic patterns in Pakistani TEDx Talks. It is based on gender-based language use. It consists of ten talks selected from YouTube and applies both quanti...
Children and adolescents’ positive youth development qualities and internet addiction during the COVID-19 pandemic: A longitudinal study in China
Children and adolescents’ positive youth development qualities and internet addiction during the COVID-19 pandemic: A longitudinal study in China
BackgroundsRecent studies have shown that the qualities of children and adolescents’ positive youth development (PYD) enable them to cope with developmental challenges in an adapti...

