Javascript must be enabled to continue!
Development of Learning Media Using Smart Apps Creator on ”Introducing Oneself and Others”
View through CrossRef
Improving the quality of education will contribute to increasing the level of the quality of Indonesian people, which in turn will impact development itself. Therefore, teaching carried out in schools must guarantee students expand their potential so that it will make students able to develop themselves, including thinking skills. The purpose of the research is to know the development of English learning media using Smart Apps Creator (SAC) for 7th-grade junior high school students: the material of introducing oneself and others. The type of research is Research and Development (R&D). In this study, the population of this research was the seventh-grade students of MTS Muhammdiyah Pekanbaru in the 2022 educational period. The sample was taken from a class in the seventh grade, as the research sample was 36 students. Based on the research results and the development of multimedia products for learning English with this communicative approach, English learning multimedia products can effectively be used as a learning medium. This can be seen from the results of students' tests in their understanding of Smart Apps Creator (SAC) on "Introducing Oneself and Others", which shows an increase in learning outcomes from pretest scores to post-test scores or (N-Gain) scores of 0.69 with the category "very good".
Title: Development of Learning Media Using Smart Apps Creator on ”Introducing Oneself and Others”
Description:
Improving the quality of education will contribute to increasing the level of the quality of Indonesian people, which in turn will impact development itself.
Therefore, teaching carried out in schools must guarantee students expand their potential so that it will make students able to develop themselves, including thinking skills.
The purpose of the research is to know the development of English learning media using Smart Apps Creator (SAC) for 7th-grade junior high school students: the material of introducing oneself and others.
The type of research is Research and Development (R&D).
In this study, the population of this research was the seventh-grade students of MTS Muhammdiyah Pekanbaru in the 2022 educational period.
The sample was taken from a class in the seventh grade, as the research sample was 36 students.
Based on the research results and the development of multimedia products for learning English with this communicative approach, English learning multimedia products can effectively be used as a learning medium.
This can be seen from the results of students' tests in their understanding of Smart Apps Creator (SAC) on "Introducing Oneself and Others", which shows an increase in learning outcomes from pretest scores to post-test scores or (N-Gain) scores of 0.
69 with the category "very good".
Related Results
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity...
User Experience of Cognitive Behavioral Therapy Apps for Depression: An Analysis of App Functionality and User Reviews (Preprint)
User Experience of Cognitive Behavioral Therapy Apps for Depression: An Analysis of App Functionality and User Reviews (Preprint)
BACKGROUND
Hundreds of mental health apps are available to the general public. With increasing pressures on health care systems, they offer a potential way ...
Developing smart apps creator-based learning media on social arithmetic materials for seventh graders
Developing smart apps creator-based learning media on social arithmetic materials for seventh graders
This R&D (Research and Development) research delivers Smart Apps Creator-based learning media on social arithmetic materials for seventh graders by referring to the Four-D deve...
The Effect of Smart Apps Creator on Improving Student History Learning Outcomes
The Effect of Smart Apps Creator on Improving Student History Learning Outcomes
Students have low learning outcomes because the media and sources of history learning are not varied. This study aimed to determine how effective the use of Smart Apps Creator lear...
Mobile Phone Apps for Intimate Partner and Sexual Violence Prevention and Response: Systematic Search on App Stores (Preprint)
Mobile Phone Apps for Intimate Partner and Sexual Violence Prevention and Response: Systematic Search on App Stores (Preprint)
BACKGROUND
Since the 2008 advent of the smartphone, more than 180 billion copies of apps have been downloaded from Apple App Store, with more than 2.6 milli...
Mobile Phone Apps for Intimate Partner and Sexual Violence Prevention and Response: Systematic Search on App Stores
Mobile Phone Apps for Intimate Partner and Sexual Violence Prevention and Response: Systematic Search on App Stores
BackgroundSince the 2008 advent of the smartphone, more than 180 billion copies of apps have been downloaded from Apple App Store, with more than 2.6 million apps available for And...
Benefits of Mobile Apps for Cancer Pain Management: Systematic Review (Preprint)
Benefits of Mobile Apps for Cancer Pain Management: Systematic Review (Preprint)
BACKGROUND
Pain ratings reported by patients with cancer continue to increase, and numerous computer and phone apps for managing cancer-related pain have be...
Hook-Up and Dating Apps
Hook-Up and Dating Apps
Hook-up apps are a relatively recent form of digitally mediated dating. They are apps—software programs configured for a specific purpose—that play a role in sociotechnical arrange...

