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PRAKTIK BAIK METODE TPS BERBANTUAN MEDIA PEMBELAJARAN INTERAKTIF DAN MODIFIKASI PERMAINAN ULAR TANGGA DI SMPK ETIKA DHARMA

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This research is based on the situation in Japanese language learning at Etika Dharma Junior High School that students was indicated lack mastery of Japanese vocabulary and have not shown a confident during their learning activities. The problem of this research is the teacher probably have not used appropriate Japanese vocabulary teaching methode and strategies. Although learning materials have been developed according to middle school level but it has not been supported by interesting learning media which is appropriate to students' cognitive levels. It is important to disseminate this funding to improve mastery of Japanese vocabulary by optimizing student participation through the time think-pair-share method and interactive learning media and modification of the snake and ladder game so that it can provide motivation and inspiration for other fellow teachers.This study uses combination of qualitative and quantitative method. As a result, the use of the thing-pair-share method and interactive learning media as well as modifications of the traditional snakes and ladders game can provide meaningful learning for students. The analised data shown that there is an increasing of student post test score after teh theacher use TPS methode, the effectifitas of multimedia interaktive canva 95,33%, wordwall 91,23%, padlet 95,58% , also the using of snake-ladder game modification. The result shwon that the best practice is effective.
Title: PRAKTIK BAIK METODE TPS BERBANTUAN MEDIA PEMBELAJARAN INTERAKTIF DAN MODIFIKASI PERMAINAN ULAR TANGGA DI SMPK ETIKA DHARMA
Description:
This research is based on the situation in Japanese language learning at Etika Dharma Junior High School that students was indicated lack mastery of Japanese vocabulary and have not shown a confident during their learning activities.
The problem of this research is the teacher probably have not used appropriate Japanese vocabulary teaching methode and strategies.
Although learning materials have been developed according to middle school level but it has not been supported by interesting learning media which is appropriate to students' cognitive levels.
It is important to disseminate this funding to improve mastery of Japanese vocabulary by optimizing student participation through the time think-pair-share method and interactive learning media and modification of the snake and ladder game so that it can provide motivation and inspiration for other fellow teachers.
This study uses combination of qualitative and quantitative method.
As a result, the use of the thing-pair-share method and interactive learning media as well as modifications of the traditional snakes and ladders game can provide meaningful learning for students.
The analised data shown that there is an increasing of student post test score after teh theacher use TPS methode, the effectifitas of multimedia interaktive canva 95,33%, wordwall 91,23%, padlet 95,58% , also the using of snake-ladder game modification.
The result shwon that the best practice is effective.

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