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USING ELEMENTS OF GAMIFICATION IN INTELLIGENT LEARNING SYSTEMS: ONTOLOGICAL ASPECT

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The article considers an ontological approach to the creation and use of intelligent learning systems with elements of gamification. It is expedient to use developed multi-level ontological model in the implementation of learning processes in higher educational institutions. An ontological modeling of the intelligent learning systems based on multidimensional models is proposed. The proposed approach makes it possible to develop the multi-level ontological model of any intelligent learning system that fully reflects the pragmatics of the studied subject area. The proposed multi-level ontological model of the intelligent learning system with elements of the gamification captures and structures knowledge common to the subject area that is being studied. This allows you to reuse it as the basis of a single knowledge model, which ensures logical consistency between individual ontologies when combined to create learning content (for example, online course) with a wider list of the topics and tasks. The application of the ontological approach is an effective way to design and develop the intelligent learning systems. The constructed individual ontological models (of learning content, of tests, ontology of student results and actions, of student knowledge assessments, of the gamification components) contribute to the design of a unified information learning environment (learning content), within which intelligent learning systems that use the gamification elements. The multi-level ontological model proposed in the work helps to increase the efficiency of learning processes, maintaining interest and motivation to study the proposed learning content containing elements of gamification. The result of using the elements of gamification and the ontological modeling in the intelligent learning systems is the ability to make the necessary adjustments to the goals and objectives of the learning process, the learning process, the course of learning, the requirements for the level and competence of students.
Title: USING ELEMENTS OF GAMIFICATION IN INTELLIGENT LEARNING SYSTEMS: ONTOLOGICAL ASPECT
Description:
The article considers an ontological approach to the creation and use of intelligent learning systems with elements of gamification.
It is expedient to use developed multi-level ontological model in the implementation of learning processes in higher educational institutions.
An ontological modeling of the intelligent learning systems based on multidimensional models is proposed.
The proposed approach makes it possible to develop the multi-level ontological model of any intelligent learning system that fully reflects the pragmatics of the studied subject area.
The proposed multi-level ontological model of the intelligent learning system with elements of the gamification captures and structures knowledge common to the subject area that is being studied.
This allows you to reuse it as the basis of a single knowledge model, which ensures logical consistency between individual ontologies when combined to create learning content (for example, online course) with a wider list of the topics and tasks.
The application of the ontological approach is an effective way to design and develop the intelligent learning systems.
The constructed individual ontological models (of learning content, of tests, ontology of student results and actions, of student knowledge assessments, of the gamification components) contribute to the design of a unified information learning environment (learning content), within which intelligent learning systems that use the gamification elements.
The multi-level ontological model proposed in the work helps to increase the efficiency of learning processes, maintaining interest and motivation to study the proposed learning content containing elements of gamification.
The result of using the elements of gamification and the ontological modeling in the intelligent learning systems is the ability to make the necessary adjustments to the goals and objectives of the learning process, the learning process, the course of learning, the requirements for the level and competence of students.

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