Javascript must be enabled to continue!
The Role of Gamification, Enjoyment, and Playfulness in Enhancing Customer Engagement and Psychological Wellbeing
View through CrossRef
The present study adds to the literature on Stimulus Organism Response Model by introducing novel relationships among variables like gamification enjoyment, playfulness, customer engagement and psychological wellbeing. Gamification Enjoyment plays a direct influential role on Customer Engagement which has an impact on psychological wellbeing of customers. On the other hand, Playfulness moderates the relationship between Gamification Enjoyment and Customer Engagement positively. The playfulness has strategic significance for present day business. The gamification works as stimulus and affect customers (organism) and response generated in shape of customer engagement. Consumer culture theory also explains relationships in the present study model as a complementary theory. The study outcomes have significance for businesses and marketers who can engage customer and obtain desirable customer behaviors by including gamification as a strategy to engage customers online. The outcome of psychological wellbeing can keep customers contented, engaged and loyal in the long run. Quantitative study, i.e. survey method was used and a self-administered questionnaire was used. The study items were adapted from past studies. The future studies may use gamification to assess actual consumer behavior for exhibition of their actual inner happiness and joy or need for fun. Future studies may evaluate mediation role of customer engagement between gamification joy and customer psychological wellbeing. Present study used convenience sampling technique and study respondents were users of the gamification app easily identified and approached for survey at review sections. The present study used Smart PLS software for statistical analysis.
Keywords: gamification, playfulness, customer engagement and psychological wellbeing.
Leading Educational Research Institute
Title: The Role of Gamification, Enjoyment, and Playfulness in Enhancing Customer Engagement and Psychological Wellbeing
Description:
The present study adds to the literature on Stimulus Organism Response Model by introducing novel relationships among variables like gamification enjoyment, playfulness, customer engagement and psychological wellbeing.
Gamification Enjoyment plays a direct influential role on Customer Engagement which has an impact on psychological wellbeing of customers.
On the other hand, Playfulness moderates the relationship between Gamification Enjoyment and Customer Engagement positively.
The playfulness has strategic significance for present day business.
The gamification works as stimulus and affect customers (organism) and response generated in shape of customer engagement.
Consumer culture theory also explains relationships in the present study model as a complementary theory.
The study outcomes have significance for businesses and marketers who can engage customer and obtain desirable customer behaviors by including gamification as a strategy to engage customers online.
The outcome of psychological wellbeing can keep customers contented, engaged and loyal in the long run.
Quantitative study, i.
e.
survey method was used and a self-administered questionnaire was used.
The study items were adapted from past studies.
The future studies may use gamification to assess actual consumer behavior for exhibition of their actual inner happiness and joy or need for fun.
Future studies may evaluate mediation role of customer engagement between gamification joy and customer psychological wellbeing.
Present study used convenience sampling technique and study respondents were users of the gamification app easily identified and approached for survey at review sections.
The present study used Smart PLS software for statistical analysis.
Keywords: gamification, playfulness, customer engagement and psychological wellbeing.
Related Results
Psycholinguistic Meanings of Playfulness
Psycholinguistic Meanings of Playfulness
The aim of the article is to describe psycholinguistic meanings of the word-stimulus “playfulness” in the linguistic world-image of the Russian-speaking population of Ukraine. The ...
Exploring playfulness in paediatric music therapy using an action research approach
Exploring playfulness in paediatric music therapy using an action research approach
<p>Playfulness is a disposition which promotes adaptability across the lifespan. Attuned co-playfulness is a therapeutic tool requiring self-awareness of the disposition by t...
Developmental trajectories of children's playfulness in two- to six-year-olds
Developmental trajectories of children's playfulness in two- to six-year-olds
Even though playfulness has been found to be highly relevant to the development and wellbeing of young children, hardly any longitudinal findings are available on stability and cha...
[RETRACTED] Keanu Reeves CBD Gummies v1
[RETRACTED] Keanu Reeves CBD Gummies v1
[RETRACTED]Keanu Reeves CBD Gummies ==❱❱ Huge Discounts:[HURRY UP ] Absolute Keanu Reeves CBD Gummies (Available)Order Online Only!! ❰❰= https://www.facebook.com/Keanu-Reeves-CBD-G...
Pengaruh Gamifikasi Pekerjaan dan Kepuasan Kerja terhadap Enjoyment Karyawan Perusahaan Startup di Yogyakarta
Pengaruh Gamifikasi Pekerjaan dan Kepuasan Kerja terhadap Enjoyment Karyawan Perusahaan Startup di Yogyakarta
Tujuan dari penelitian ini adalah untuk mengetahui pengaruh gamifikasi dan kepuasan kerja terhadap employee enjoyment dengan motivasi sebagai mediator. Penelitian ini dilakukan den...
Marketing relacional, un estudio sobre customer engagement, customer experience y customer success
Marketing relacional, un estudio sobre customer engagement, customer experience y customer success
El marketing relacional o también llamado marketing de relaciones, juega un papel importante en la fidelización, el relacionamiento y la retención de los clientes con una marca. Lo...
Optimising gamification using constructive competition and videogames
Optimising gamification using constructive competition and videogames
This thesis is concerned with the use of gamification to make studying more fun. Games are designed to be compulsive and enjoyable, so if we can apply game design principles to stu...
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity...

