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Girls’ Six-Player Basketball

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This chapter focuses on a defunct version of high school girls' basketball known as “six-on-six” and how it expressed community identity in Iowa. Throughout the twentieth century, more than a million Iowa high school girls played the half-court, two-dribble version of basketball known as “six-on-six.” Originally conceived to accommodate girls and women's perceived physical limitations, six-on-six basketball often lent itself to fast-paced, high-scoring, crowd-rallying competitions. This chapter first provides a historical background on six-player basketball in Iowa before discussing how girls' six-on-six basketball has been relegated to the past, yet lives on in many places and memories, thanks in part to new technologies and understandings of community. It argues that the history of Iowa's six-player basketball is alive and thriving in alternative forms, citing the emergence of new, transitory communities to sustain its remembrance. The chapter considers two sites: a 2003 reunion game that gathered former players and supporters, and a Facebook page which fosters a virtual kinship of more than 7,000 members.
Title: Girls’ Six-Player Basketball
Description:
This chapter focuses on a defunct version of high school girls' basketball known as “six-on-six” and how it expressed community identity in Iowa.
Throughout the twentieth century, more than a million Iowa high school girls played the half-court, two-dribble version of basketball known as “six-on-six.
” Originally conceived to accommodate girls and women's perceived physical limitations, six-on-six basketball often lent itself to fast-paced, high-scoring, crowd-rallying competitions.
This chapter first provides a historical background on six-player basketball in Iowa before discussing how girls' six-on-six basketball has been relegated to the past, yet lives on in many places and memories, thanks in part to new technologies and understandings of community.
It argues that the history of Iowa's six-player basketball is alive and thriving in alternative forms, citing the emergence of new, transitory communities to sustain its remembrance.
The chapter considers two sites: a 2003 reunion game that gathered former players and supporters, and a Facebook page which fosters a virtual kinship of more than 7,000 members.

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