Javascript must be enabled to continue!
The Effect Of Crossword Puzzle Game On Students' Vocabulary Mastery At Grade Eight Of SMP Gkps 3 Pematang Siantar
View through CrossRef
The aim of this study is to find out whether crossword puzzle game is an effective media to improve students’ vocabulary mastery of descriptive text, and comparing with the students who were taught by using the conventional media. This study is a quantitative research using quasi-experimental as the method of collecting data. In this study, the data were taken from the pre-test and post-test. The Excel program was used to analyze the validity. The result shows that the mean of pre-test from the experimental group was 55,33, and the control group was 42,33. Then the mean of post-test from the experimental group was 82,5, and the score of the control group was 63,16 Based on the t-test calculation of post-test from both classes shows that the result of the t-value (3,666) was higher than the t-table (2.001). Since the t-test was higher than the t-table, it could be stated that there was a significant difference between the students’ achievement who were taught by using crossword puzzle game and those who were taught by using conventional learning media in improving vocabulary of descriptive text. The students who were taught by using crossword puzzle game have higher achievement. In other words, crossword puzzle game is effective to improve students’ vocabulary mastery. Based on this result, it is recommended that teachers use crossword puzzle in English classes because this game is very helpful for students in improving their vocabulary mastery.
Title: The Effect Of Crossword Puzzle Game On Students' Vocabulary Mastery At Grade Eight Of SMP Gkps 3 Pematang Siantar
Description:
The aim of this study is to find out whether crossword puzzle game is an effective media to improve students’ vocabulary mastery of descriptive text, and comparing with the students who were taught by using the conventional media.
This study is a quantitative research using quasi-experimental as the method of collecting data.
In this study, the data were taken from the pre-test and post-test.
The Excel program was used to analyze the validity.
The result shows that the mean of pre-test from the experimental group was 55,33, and the control group was 42,33.
Then the mean of post-test from the experimental group was 82,5, and the score of the control group was 63,16 Based on the t-test calculation of post-test from both classes shows that the result of the t-value (3,666) was higher than the t-table (2.
001).
Since the t-test was higher than the t-table, it could be stated that there was a significant difference between the students’ achievement who were taught by using crossword puzzle game and those who were taught by using conventional learning media in improving vocabulary of descriptive text.
The students who were taught by using crossword puzzle game have higher achievement.
In other words, crossword puzzle game is effective to improve students’ vocabulary mastery.
Based on this result, it is recommended that teachers use crossword puzzle in English classes because this game is very helpful for students in improving their vocabulary mastery.
Related Results
DEVELOPMENT OF CROSSWORD LEARNING MEDIA USING ECLIPSE CROSSWORD ON ADDITIVE AND ADDICTIVE SUBSTANCE MATERIAL IN CLASS VIII SMP/MTs
DEVELOPMENT OF CROSSWORD LEARNING MEDIA USING ECLIPSE CROSSWORD ON ADDITIVE AND ADDICTIVE SUBSTANCE MATERIAL IN CLASS VIII SMP/MTs
The aim of this research is to describe the process of developing crossword puzzle learning media using the eclipse crossword on additive and addictive substance material for class...
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Analisis Resources Based View (RBV) Studi Kasus: Pada Yayasan Pendidikan GKPS
Analisis Resources Based View (RBV) Studi Kasus: Pada Yayasan Pendidikan GKPS
Abstrak: Gereja Kristen Protestan Simalungun (GKPS) mengambil peran didalam membentuk, mendidik, dan mencerdaskan anak-anak bangsa dengan mendirikan Yayasan Pendidikan GKPS. Dalam ...
Analisis Resources Based View (RBV) Studi Kasus: Pada Yayasan Pendidikan GKPS
Analisis Resources Based View (RBV) Studi Kasus: Pada Yayasan Pendidikan GKPS
Gereja Kristen Protestan Simalungun (GKPS) mengambil peran didalam membentuk, mendidik, dan mencerdaskan anak-anak bangsa dengan mendirikan Yayasan Pendidikan GKPS. Dalam melakukan...
The Effect of Scrabble Game on Students' Vocabulary Mastery of Grade Eight at SMP Negeri 12 Pematang Siantar
The Effect of Scrabble Game on Students' Vocabulary Mastery of Grade Eight at SMP Negeri 12 Pematang Siantar
The aim of this research is to determine the effect of the reading aloud strategy on the pronunciation abilities of seventh grade students at SMP Negeri 3 Pematangsiantar. In this ...
PELATIHAN PEMBUATAN PUPUK ORGANIK CAIR DARI LIMBAH ORGANIK RUMAH TANGGA BAGI SEKSI INANG GKPS PEMATANG SIMALUNGUN
PELATIHAN PEMBUATAN PUPUK ORGANIK CAIR DARI LIMBAH ORGANIK RUMAH TANGGA BAGI SEKSI INANG GKPS PEMATANG SIMALUNGUN
Sampah organik adalah sampah yang dapat mengalami pelapukan (dekomposisi) dan terurai menjadi bahan yang lebih kecil dan tidak berbau, sampah ini lebih mudah terurai dibandingkan j...
The Effect Of Realia On Students’ Ability In Writing Descriptive Text At Seventh Grade Of SMP Swasta Cinta Rakyat 3 Pematang Siantar
The Effect Of Realia On Students’ Ability In Writing Descriptive Text At Seventh Grade Of SMP Swasta Cinta Rakyat 3 Pematang Siantar
This research was entitled The Effect of Realia on Student’s Ability in Writing Descriptive Text at Seventh Grade of SMP Cinta Rakyat 3 Pematang Siantar. The purpose of this resear...
PENINGKATAN KOMPETENSI GURU SMP KOTA PEMATANG SIANTAR MELALUI PELATIHAN PENELITIAN TINDAKAN KELAS (PTK)
PENINGKATAN KOMPETENSI GURU SMP KOTA PEMATANG SIANTAR MELALUI PELATIHAN PENELITIAN TINDAKAN KELAS (PTK)
Guru profesional harus mampu mengemban peran ganda sebagai praktisi sekaligus sebagai peneliti. Sebagai peneliti, guru dituntut untuk mampu memperbaiki mutu pembelajaran melalui pe...

