Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Musculoskeletal disorders in smartphone play to earn gamers: A comparative study

View through CrossRef
Background Play-to-earn (P2E) games are a growing category of smartphone games that require repetitive tapping and prolonged gaming in poor postures, increasing the risk of musculoskeletal disorders (MSDs). Objective This study aimed to assess the prevalence of MSDs among smartphone P2E gamers and compare it with non-P2E gamers among students and staff at Zanjan University of Medical Sciences. Methods A cross-sectional study was conducted in 2024 on 938 students and staff. Data were collected using a demographic questionnaire and the standardized Nordic Musculoskeletal Questionnaire. Descriptive statistics, independent sample t-tests, and Chi-square tests were used for data analysis. Results The one-year and seven-day prevalence of MSDs among P2E gamers were 80% and 70.3%, respectively, both higher than those observed in non-P2E gamers. The upper back had the highest prevalence of pain, followed by the neck and lower back. The seven-day prevalence of MSDs in the wrists/hands and upper back was significantly higher in P2E gamers. A history of gaming and the frequency of unlocking the smartphone touchscreen were associated with increased MSD prevalence. Conclusion As P2E games may increase the probability of MSDs, developing guidelines for smartphone P2E gamers may help raise awareness and prevent MSDs.
Title: Musculoskeletal disorders in smartphone play to earn gamers: A comparative study
Description:
Background Play-to-earn (P2E) games are a growing category of smartphone games that require repetitive tapping and prolonged gaming in poor postures, increasing the risk of musculoskeletal disorders (MSDs).
Objective This study aimed to assess the prevalence of MSDs among smartphone P2E gamers and compare it with non-P2E gamers among students and staff at Zanjan University of Medical Sciences.
Methods A cross-sectional study was conducted in 2024 on 938 students and staff.
Data were collected using a demographic questionnaire and the standardized Nordic Musculoskeletal Questionnaire.
Descriptive statistics, independent sample t-tests, and Chi-square tests were used for data analysis.
Results The one-year and seven-day prevalence of MSDs among P2E gamers were 80% and 70.
3%, respectively, both higher than those observed in non-P2E gamers.
The upper back had the highest prevalence of pain, followed by the neck and lower back.
The seven-day prevalence of MSDs in the wrists/hands and upper back was significantly higher in P2E gamers.
A history of gaming and the frequency of unlocking the smartphone touchscreen were associated with increased MSD prevalence.
Conclusion As P2E games may increase the probability of MSDs, developing guidelines for smartphone P2E gamers may help raise awareness and prevent MSDs.

Related Results

Frequency of Common Chromosomal Abnormalities in Patients with Idiopathic Acquired Aplastic Anemia
Frequency of Common Chromosomal Abnormalities in Patients with Idiopathic Acquired Aplastic Anemia
Objective: To determine the frequency of common chromosomal aberrations in local population idiopathic determine the frequency of common chromosomal aberrations in local population...
Do action video gamers search better than non-gamers?
Do action video gamers search better than non-gamers?
Studies have shown that action video gamers are better at visual search than non-gamers, but less is known about the specific ways in which gamers excel. We conducted an extensive ...
Konsep Diri Gamers MOBA yang Mengalami IGD
Konsep Diri Gamers MOBA yang Mengalami IGD
Abstract. Online games grow rapidly every year. The population of Indonesian gamers is approximately 52 million users, where one of the most popular games is MOBA (multiple online ...
The Best Phone Store, Intelligent Recommendation System for Smartphone Selection
The Best Phone Store, Intelligent Recommendation System for Smartphone Selection
Abstract— Nowadays, smartphones are a primary item that is needed by almost everyone, from children to adults. The large number of smartphones on the market makes it difficult for ...
Primerjalna književnost na prelomu tisočletja
Primerjalna književnost na prelomu tisočletja
In a comprehensive and at times critical manner, this volume seeks to shed light on the development of events in Western (i.e., European and North American) comparative literature ...
Comparative Analysis of Mobile versus Personal Computer Gaming on Neck Posture and Pain: A Cross-sectional Study
Comparative Analysis of Mobile versus Personal Computer Gaming on Neck Posture and Pain: A Cross-sectional Study
Introduction: Increased screen time, especially for gaming, causes postural alterations such as rounded shoulders and Forward Head Posture (FHP) which can lead to neck pain. Altoge...

Back to Top