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Key-Point-Guided Adaptive Convolution and Instance Normalization for Continuous Transitive Face Reenactment of Any Person
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Face reenactment technology is widely applied in various applications.
However, the reconstruction effects of existing methods are often not
quite realistic enough. Thus, this paper proposes a progressive face
reenactment method. First, to make full use of the key information, we
propose adaptive convolution and instance normalization to encode the
key information into all learnable parameters in the network, including
the weights of the convolution kernels and the means and variances in
the normalization layer. Second, we present continuous transitive facial
expression generation according to all the weights of the network
generated by the key points, resulting in the continuous change of the
image generated by the network. Third, in contrast to classical
convolution, we apply the combination of depth- and point-wise
convolutions, which can greatly reduce the number of weights and improve
the efficiency of training. Finally, we extend the proposed face
reenactment method to the face editing application. Comprehensive
experiments demonstrate the effectiveness of the proposed method, which
can generate a clearer and more realistic face from any person and is
more generic and applicable than other methods.
Title: Key-Point-Guided Adaptive Convolution and Instance Normalization for Continuous Transitive Face Reenactment of Any Person
Description:
Face reenactment technology is widely applied in various applications.
However, the reconstruction effects of existing methods are often not
quite realistic enough.
Thus, this paper proposes a progressive face
reenactment method.
First, to make full use of the key information, we
propose adaptive convolution and instance normalization to encode the
key information into all learnable parameters in the network, including
the weights of the convolution kernels and the means and variances in
the normalization layer.
Second, we present continuous transitive facial
expression generation according to all the weights of the network
generated by the key points, resulting in the continuous change of the
image generated by the network.
Third, in contrast to classical
convolution, we apply the combination of depth- and point-wise
convolutions, which can greatly reduce the number of weights and improve
the efficiency of training.
Finally, we extend the proposed face
reenactment method to the face editing application.
Comprehensive
experiments demonstrate the effectiveness of the proposed method, which
can generate a clearer and more realistic face from any person and is
more generic and applicable than other methods.
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