Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Conceptual framework for game addiction: A hierarchical quantitative model approach (Preprint)

View through CrossRef
BACKGROUND Video gaming has been associated with negative effects such as compulsive behavior, depression, attention deficit hyperactivity disorder, oppositional behavior, and suicidality. While some studies present conflicting findings on the link between gaming and health issues, these problems can contribute to video game addiction. OBJECTIVE Despite considerable research, there is a notable gap in technology-based treatments for game addiction, and a lack of controlled experiments on the impact of different game mechanics on addiction. This study addresses these by exploring the relationship between game mechanics and game addiction. The research aims to find a way to reduce the effect of game addiction on gamers by identifying which mechanics are responsible for the addictive behavior gamers experience when playing video games. Additionally, testing technological factors on whether it has any significant improvement in lowering the effect of game addiction. This research integrates persuasive strategies into game mechanics to mitigate game addiction. The objectives are constructing a conceptual framework to explore the relationship between game mechanics and game addiction and to validate the proposed conceptual framework using a hierarchical quantitative model. METHODS The conceptual framework was evaluated using chi-square tests, multiple linear regression, and factor analysis to assess construct validity, model fit, and the relationships between game mechanics and player typologies. RESULTS A total of 487 valid responses were analyzed. The results showed that feedback mechanics and comparison strategies were inversely related and significantly influenced the achiever, daredevil, and socializer player types (P < .05). Reducing comparative elements and emphasizing cooperation within core mechanics were associated with a lower risk of addictive behaviors, whereas avoiding suggestion-based features appeared beneficial for survivors. In aesthetic mechanics, cooperation and personalization were positively associated with engagement (P < .05), while suggestion strongly affected achievers and masterminds, player types generally less prone to addiction. These findings highlight the differential impact of specific mechanics on player engagement and addiction vulnerability across typologies. CONCLUSIONS These findings contribute to theoretical and methodological understanding of game addiction and player typologies. The study introduces a new conceptual framework, hierarchical quantitative model, adapted measurement tools, and validated experimental evidence. Together, these elements advance knowledge of how distinct game mechanics interact with player motivations and addiction vulnerability, offering practical insights for designing more balanced and responsible game systems.
Title: Conceptual framework for game addiction: A hierarchical quantitative model approach (Preprint)
Description:
BACKGROUND Video gaming has been associated with negative effects such as compulsive behavior, depression, attention deficit hyperactivity disorder, oppositional behavior, and suicidality.
While some studies present conflicting findings on the link between gaming and health issues, these problems can contribute to video game addiction.
OBJECTIVE Despite considerable research, there is a notable gap in technology-based treatments for game addiction, and a lack of controlled experiments on the impact of different game mechanics on addiction.
This study addresses these by exploring the relationship between game mechanics and game addiction.
The research aims to find a way to reduce the effect of game addiction on gamers by identifying which mechanics are responsible for the addictive behavior gamers experience when playing video games.
Additionally, testing technological factors on whether it has any significant improvement in lowering the effect of game addiction.
This research integrates persuasive strategies into game mechanics to mitigate game addiction.
The objectives are constructing a conceptual framework to explore the relationship between game mechanics and game addiction and to validate the proposed conceptual framework using a hierarchical quantitative model.
METHODS The conceptual framework was evaluated using chi-square tests, multiple linear regression, and factor analysis to assess construct validity, model fit, and the relationships between game mechanics and player typologies.
RESULTS A total of 487 valid responses were analyzed.
The results showed that feedback mechanics and comparison strategies were inversely related and significantly influenced the achiever, daredevil, and socializer player types (P < .
05).
Reducing comparative elements and emphasizing cooperation within core mechanics were associated with a lower risk of addictive behaviors, whereas avoiding suggestion-based features appeared beneficial for survivors.
In aesthetic mechanics, cooperation and personalization were positively associated with engagement (P < .
05), while suggestion strongly affected achievers and masterminds, player types generally less prone to addiction.
These findings highlight the differential impact of specific mechanics on player engagement and addiction vulnerability across typologies.
CONCLUSIONS These findings contribute to theoretical and methodological understanding of game addiction and player typologies.
The study introduces a new conceptual framework, hierarchical quantitative model, adapted measurement tools, and validated experimental evidence.
Together, these elements advance knowledge of how distinct game mechanics interact with player motivations and addiction vulnerability, offering practical insights for designing more balanced and responsible game systems.

Related Results

Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Problematyka wczesnego alkoholizmu
Problematyka wczesnego alkoholizmu
The Problem of Early Alcoholizm   The group of 50 repeatedly convicted recidivists, dealt with in this article, aged 38 on the average, deserves particular attention, first of all ...
Awareness and Determination of Digital Game Addiction Levels among Nursing Students
Awareness and Determination of Digital Game Addiction Levels among Nursing Students
Objective: This study aimed to determine nursing students’ awareness of digital game addiction and their addiction levels. Method: This cross-sectional study was conducted between ...
The effect of internet addiction and smartphone addiction on sleep quality among Turkish adolescents
The effect of internet addiction and smartphone addiction on sleep quality among Turkish adolescents
Background: Sleep quality plays a principal role in the protection of health. There is an increasing number of studies in the literature demonstrating that inte...
Virtual Addiction to Video Games: Debut of Obsessive-Compulsive Disorder- Case Report and Short Review of the Literature
Virtual Addiction to Video Games: Debut of Obsessive-Compulsive Disorder- Case Report and Short Review of the Literature
Abstract Introduction: Addiction is a complex condition that can be caused by substance abuse or psychological disorders related to behaviors such as gambling, fo...
Health Awareness on Causes and Prevention of Drug Addiction for Biology Students in Tertiary Institution in Nigeria
Health Awareness on Causes and Prevention of Drug Addiction for Biology Students in Tertiary Institution in Nigeria
It was observed that drug addiction has gone a long way to create several health problems and dangers in our societies., also students in Nigeria like many other countries of the w...
The effect of cumulative ecological risk on migrant children’s Internet game addiction: a moderated mediation model
The effect of cumulative ecological risk on migrant children’s Internet game addiction: a moderated mediation model
Background Internet games are becoming a popular form of entertainment. However, overindulgence in online games may lead to online game addiction, which may have a n...

Back to Top