Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Computation and Information Theory of Chess Games

View through CrossRef
We provide two methodologies in the area of computation theory to solve optimal strategies for games such as Watermelon chess and Go. From experimental results, we find relevance to graph theory, group representation, and mathematical consciousness. We prove that the decision strategy of movement for Watermelon chess and Chinese checker games belongs to a matrix that is a noncommutative ring or an abelian group over set Y={-1,0,1}. Additionally, the movement for any chess game with two players belongs to a noncommutative ring or an abelian group from Occam’s razor principle. We derive the closed form of the transition matrix for any chess game with two players and discover that the element of the transition matrix belongs to a rational number. We propose a different methodology based on abstract algebra to analyze the complexity of chess games in their entirety, instead of being limited solely to endgame results. It is probable that similar decision processes of people may also belong to a noncommutative ring or an abelian group.
Title: Computation and Information Theory of Chess Games
Description:
We provide two methodologies in the area of computation theory to solve optimal strategies for games such as Watermelon chess and Go.
From experimental results, we find relevance to graph theory, group representation, and mathematical consciousness.
We prove that the decision strategy of movement for Watermelon chess and Chinese checker games belongs to a matrix that is a noncommutative ring or an abelian group over set Y={-1,0,1}.
Additionally, the movement for any chess game with two players belongs to a noncommutative ring or an abelian group from Occam’s razor principle.
We derive the closed form of the transition matrix for any chess game with two players and discover that the element of the transition matrix belongs to a rational number.
We propose a different methodology based on abstract algebra to analyze the complexity of chess games in their entirety, instead of being limited solely to endgame results.
It is probable that similar decision processes of people may also belong to a noncommutative ring or an abelian group.

Related Results

Vedic Chess Sutras for Winning Strategies in Chess Game
Vedic Chess Sutras for Winning Strategies in Chess Game
Chess is a game of great significance, transcending its role as a pastime to become a tool for personal growth, education, cultural expression, and intellectual development. Its le...
Schule und Spiel – mehr als reine Wissensvermittlung
Schule und Spiel – mehr als reine Wissensvermittlung
Die öffentliche Schule Quest to learn in New York City ist eine Modell-Schule, die in ihren Lehrmethoden auf spielbasiertes Lernen, Game Design und den Game Design Prozess setzt. I...
Computer chess—the first moments
Computer chess—the first moments
The electronic computer has profoundly changed chess. This chapter describes the birth of computer chess, from the very first discussions of computational chess at Bletchley Park d...
INSIGHTS ON TEACHING CHESS TO ELDERLY CITIZENS
INSIGHTS ON TEACHING CHESS TO ELDERLY CITIZENS
The purpose of this study was to explore how elderly citizens react to chess instruction. Underlying this inquiry was the belief that chess training could be useful in the care of ...
Perbedaan Skor INA-MOCA pada Pemain Catur dan Bukan Pemain Catur
Perbedaan Skor INA-MOCA pada Pemain Catur dan Bukan Pemain Catur
Abstract: Aging is progressive declining process of many body functions, including cognitive function. Cognitive function is a conscious mental activity such as thinking, memory, l...
Chess as a Model of Collective Intelligence: analyzing a distributed form of chess with piece-wise agency
Chess as a Model of Collective Intelligence: analyzing a distributed form of chess with piece-wise agency
Chess is a much-studied virtual world in which human and artificially-intelligent players move pieces toward desired ends, within established rules. The typical scenario involves t...
GENDER DIFFERENCES IN CHESS PERFORMANCE
GENDER DIFFERENCES IN CHESS PERFORMANCE
Women are underrepresented and underperformanced in chess at the top level. An explanation for the small number of female chess players because chess is an intellectually demanding...
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity...

Back to Top