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Title: Thinking worlds
Description:
Iosif Bakshteĭn.

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Worlds Without End
Worlds Without End
The science of finding habitable planets beyond our solar system and the prospects for establishing human civilization away from our ever-less-habitable planetary home. ...
The Aim of Rationality
The Aim of Rationality
It is proposed that rationality has an external goal—thinking as correctly as possible. (For example, perhaps believing as correctly as possible is being maximally confident of the...
Settlers in New Worlds
Settlers in New Worlds
Early modern colonial survival meant that imaginative writings about settlers in new worlds outnumbered imaginative writings by those settlers; yet new world settlers did leave lit...
Hannah Arendt’s Message of Ill Tidings
Hannah Arendt’s Message of Ill Tidings
Poetic language and literary history mattered to Hannah Arendt in her thinking about community because they told a story about how political worlds, whether bound by nation states ...
Concepts at the Interface
Concepts at the Interface
Abstract Research on concepts has concentrated on the way people apply concepts online, when presented with a stimulus. Just as important, however, is the use of con...
Raanan Rein, Fútbol, Jews and the Making of Argentina, trans. Marsha Grenzeback. Stanford: Stanford University Press, 2014. 166 pp.
Raanan Rein, Fútbol, Jews and the Making of Argentina, trans. Marsha Grenzeback. Stanford: Stanford University Press, 2014. 166 pp.
This chapter reviews the books Fútbol, Jews and the Making of Argentina (2014), by Raanan Rein, translated by Marsha Grenzeback, and Muscling in on New Worlds: Jews, Sport, and the...
Ecologizing Late Ancient and Byzantine Worlds
Ecologizing Late Ancient and Byzantine Worlds
How can we study the late ancient and Byzantine history from ecological perspectives? How might one grapple with the more-than-human in sources and media created by humans? Explori...
Gameworlds
Gameworlds
Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contempo...

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