Javascript must be enabled to continue!
Embodiment of Supernumerary Robotic Limbs in Virtual Reality
View through CrossRef
ABSTRACT
The supernumerary robotic limb system expands the motor function of human users by adding extra artificially designed limbs. It is important for us to embody the system as if it is a part of one’s own body and to maintain cognitive transparency in which the cognitive load is suppressed. Embodiment studies have been conducted with an expansion of bodily functions through a “substitution” and “extension.” However, there have been few studies on the “addition” of supernumerary body parts. In this study, we developed a supernumerary robotic limb system that operates in a virtual environment, and then evaluated whether the extra limb can be regarded as a part of one’s own body using a questionnaire and whether the perception of peripersonal space changes with a visuotactile crossmodal congruency task. We found that the participants can embody the extra-limbs after using the supernumerary robotic limb system. We also found a positive correlation between the perceptual change in the crossmodal congruency task and the subjective feeling that the number of one’s arms had increased (supernumerary limb sensation). These results suggest that the addition of an extra body part may cause the participants to feel that they had acquired a new body part that differs from their original body part through a functional expansion.
Title: Embodiment of Supernumerary Robotic Limbs in Virtual Reality
Description:
ABSTRACT
The supernumerary robotic limb system expands the motor function of human users by adding extra artificially designed limbs.
It is important for us to embody the system as if it is a part of one’s own body and to maintain cognitive transparency in which the cognitive load is suppressed.
Embodiment studies have been conducted with an expansion of bodily functions through a “substitution” and “extension.
” However, there have been few studies on the “addition” of supernumerary body parts.
In this study, we developed a supernumerary robotic limb system that operates in a virtual environment, and then evaluated whether the extra limb can be regarded as a part of one’s own body using a questionnaire and whether the perception of peripersonal space changes with a visuotactile crossmodal congruency task.
We found that the participants can embody the extra-limbs after using the supernumerary robotic limb system.
We also found a positive correlation between the perceptual change in the crossmodal congruency task and the subjective feeling that the number of one’s arms had increased (supernumerary limb sensation).
These results suggest that the addition of an extra body part may cause the participants to feel that they had acquired a new body part that differs from their original body part through a functional expansion.
Related Results
Pengambilan Gigi Kaninus dan Gigi Supernumerary yang Terpendam pada Maksila
Pengambilan Gigi Kaninus dan Gigi Supernumerary yang Terpendam pada Maksila
Latar belakang: suatu kasus impaksi gigi dapat menyebabkan maloklusi, dan kelainan oklusi akan semakin bertambah dengan bertambahnya usia. Impaksi gigi kaninus merupakan gigi kedua...
Embodiment of Supernumerary Robotic Limbs in Virtual Reality
Embodiment of Supernumerary Robotic Limbs in Virtual Reality
Abstract
The supernumerary robotic limb system expands the motor function of human users by adding extra artificially designed limbs. It is important for us to embody the s...
Assessment of risk factors and molecular biomarkers in children with supernumerary teeth: a single-center study
Assessment of risk factors and molecular biomarkers in children with supernumerary teeth: a single-center study
AbstractBackgroundSupernumerary teeth are considered one of the commonly observed dental anomalies in children. Several theories have been proposed to explain the presence of super...
Exploration of rehabilitation through the use of virtual reality interventions for patients with upper limb conditions: protocol for scoping review. v1
Exploration of rehabilitation through the use of virtual reality interventions for patients with upper limb conditions: protocol for scoping review. v1
Background The use of virtual reality to aid rehabilitation of upper-limb conditions has been an emerging field over the past decade. The majority of research seems to focus on po...
Evaluating the Cost for Robotic vs “Non-Robotic” Transhiatal Esophagectomy
Evaluating the Cost for Robotic vs “Non-Robotic” Transhiatal Esophagectomy
Introduction
This study was undertaken to analyze and compare the cost of robotic transhiatal esophagectomy (THE) to “non-robotic” THE (ie, “open” and laparosco...
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy. Virt...
Teat Tip Reconstruction by Supernumerary Teat Autotransplantation in Cattle
Teat Tip Reconstruction by Supernumerary Teat Autotransplantation in Cattle
Objective—Evaluation of use of a supernumerary teat as a pedicle graft to repair experimental teat tip damage in cattle.Study Design—Experimental study.Animals—Mature, non‐gravid h...

