Search engine for discovering works of Art, research articles, and books related to Art and Culture
ShareThis
Javascript must be enabled to continue!

Virtual reality training improves accommodative facility and accommodative range

View through CrossRef
AIM: To evaluate the effects of virtual reality (VR) training on different parameters of vision. METHODS: Sixty individuals ranged 18-60 years old with asthenopia were randomly divided into short-term (n=40) and long-term (n=20) treatment groups. They were given a specially designed VR training device only once for 15min or 3-4 times a day for 15min each time for 1mo. The visual acuity, spherical equivalent, accommodative range, accommodative facility, pupil size, and visual fatigue were evaluated before (control) and after VR training. RESULTS: The visual acuity, accommodative range, and accommodative facility increased in subjects of the short-term treatment group, whereas their pupil size contracted significantly. No significant changes in spherical equivalent and visual fatigue were observed. The changes in distant vision and corrected visual acuity were positively correlated with those in pupil size, but not with spherical equivalent. The accommodative range and accommodative facility improved significantly in subjects of the long-term treatment group. No significant changes in visual acuity, spherical equivalent, pupil size, and visual fatigue were noted. CONCLUSION: VR training can improve the accommodative range and accommodative facility of human eyes. Although short-term VR training can transiently improve vision, which probably due to bright light adaptation, there is no evidence that it can improve myopia.
Title: Virtual reality training improves accommodative facility and accommodative range
Description:
AIM: To evaluate the effects of virtual reality (VR) training on different parameters of vision.
METHODS: Sixty individuals ranged 18-60 years old with asthenopia were randomly divided into short-term (n=40) and long-term (n=20) treatment groups.
They were given a specially designed VR training device only once for 15min or 3-4 times a day for 15min each time for 1mo.
The visual acuity, spherical equivalent, accommodative range, accommodative facility, pupil size, and visual fatigue were evaluated before (control) and after VR training.
RESULTS: The visual acuity, accommodative range, and accommodative facility increased in subjects of the short-term treatment group, whereas their pupil size contracted significantly.
No significant changes in spherical equivalent and visual fatigue were observed.
The changes in distant vision and corrected visual acuity were positively correlated with those in pupil size, but not with spherical equivalent.
The accommodative range and accommodative facility improved significantly in subjects of the long-term treatment group.
No significant changes in visual acuity, spherical equivalent, pupil size, and visual fatigue were noted.
CONCLUSION: VR training can improve the accommodative range and accommodative facility of human eyes.
Although short-term VR training can transiently improve vision, which probably due to bright light adaptation, there is no evidence that it can improve myopia.

Related Results

Morphometric OCT parameters of the lens under accommodative stimulus. Report 1. Assessment of age-related changes
Morphometric OCT parameters of the lens under accommodative stimulus. Report 1. Assessment of age-related changes
Introduction. The structural approach to studying the mechanism of accommodation and its age-related changes focuses on analyzing morphometric parameters (size, shape, and position...
VR 101
VR 101
Today we call many things “virtual.” Virtual corporations connect teams of workers located across the country. In leisure time, people form clubs based on shared interests in polit...
Comparison of accommodation and vergence parameters in early and late-onset myopic adults
Comparison of accommodation and vergence parameters in early and late-onset myopic adults
Abstract Significance Myopia is a growing public health concern, and understanding the visual function differences among ...
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Introduction: Defence Research and Development Canada is developing guidance on the use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian Navy. Virt...
The effect of target proximity on the aniso‐accommodative response
The effect of target proximity on the aniso‐accommodative response
SummaryAniso‐accommodation (unequal binocular accommodation) to lens‐induced anisometropia has been demonstrated by subjective and objective measurement techniques (Marran and Scho...
EFEKTIFITAS PELATIHAN LABORATORIUM VIRTUAL SEBAGAI MEDIA PEMBELAJARAN BAGI GURU KIMIA
EFEKTIFITAS PELATIHAN LABORATORIUM VIRTUAL SEBAGAI MEDIA PEMBELAJARAN BAGI GURU KIMIA
EFFECTIVITY OF VIRTUAL LABORATORY TRAINING AS A LEARNING MEDIA FOR CHEMISTRY TEACHERSAchmad Lutfi, SukarminUniversitas Negeri Surabaya, Indonesia achmadlutfi@unesa.ac.idAbstractThe...
Equivalent Refractive Index of the Human Lens upon Accommodative Response
Equivalent Refractive Index of the Human Lens upon Accommodative Response
ABSTRACT Purpose. To experimentally verify the suggestion of Gullstrand (1909), i.e., that the equivalent refractive inde...

Back to Top