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Using Adaptive Object Model to Basketball Tracking Algorithm and Simulation

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The adaptive object model method is an effective way to develop dynamic and configurable adaptive software. It has the characteristics of metamodel, description drive, and runtime reflection. First, the core idea of the adaptive object model is explained; then, the five modes of establishing the metamodel in the adaptive object model architecture, the model engine, and supporting tools are analyzed; and the basketball tracking algorithm of the adaptive object model is discussed. Secondly, a two-dimensional joint information strategy is proposed to improve the tracking effect. When the basketball is in a very complex environment, there will always be some color information in the background that is the same as the target, which affects the effect of basketball tracking. Therefore, this paper proposes a Camshift tracking method based on the significance of histograms, through real time. The basketball movement is compared with the background histogram to continuously adjust the basketball movement tracking model. These two methods can better establish the tracking model of the basketball adaptive object, reduce the interference of background information, and achieve the effect of stable tracking of the target. The simulation experiment results show that the method proposed in this paper can effectively improve the accuracy of the basketball goal model and achieve stable tracking of the goal.
Title: Using Adaptive Object Model to Basketball Tracking Algorithm and Simulation
Description:
The adaptive object model method is an effective way to develop dynamic and configurable adaptive software.
It has the characteristics of metamodel, description drive, and runtime reflection.
First, the core idea of the adaptive object model is explained; then, the five modes of establishing the metamodel in the adaptive object model architecture, the model engine, and supporting tools are analyzed; and the basketball tracking algorithm of the adaptive object model is discussed.
Secondly, a two-dimensional joint information strategy is proposed to improve the tracking effect.
When the basketball is in a very complex environment, there will always be some color information in the background that is the same as the target, which affects the effect of basketball tracking.
Therefore, this paper proposes a Camshift tracking method based on the significance of histograms, through real time.
The basketball movement is compared with the background histogram to continuously adjust the basketball movement tracking model.
These two methods can better establish the tracking model of the basketball adaptive object, reduce the interference of background information, and achieve the effect of stable tracking of the target.
The simulation experiment results show that the method proposed in this paper can effectively improve the accuracy of the basketball goal model and achieve stable tracking of the goal.

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