Javascript must be enabled to continue!
Penggunaan Aplikasi MARBAH (Mari Belajar Asmaul-Husna) Sebagai Media Pembelajaran PAI di Sekolah Dasar
View through CrossRef
This research is based on the existence of problems that occur in the learning process in elementary schools from an Islamic perspective. One of the efforts to increase knowledge and understanding regarding Asmaul Husna is through the use of the MARBAH Application learning media (Let's Learn Asmaul Husna). Learning media products for the MARBAH application are designed according to the needs and characteristics of students in elementary schools. Making media products for the MARBAH application aims to assist teachers in teaching Asmaul Husna material and is expected to help improve the competence, motivation and achievement of students in elementary schools. The MARBAH Application learning media contains PAI material, namely Asmaul Husna which contains material, readings and their meanings, videos containing Asmaul Husna songs and quizzes related to Asmaul Husna material. The method used in this study is the Design and Development (D&D) method using the ADDIE development model. The trial of the MARBAH application product involved grade VI students and teachers as research subjects. The results of the validation test from the research subjects indicated that the learning media product of the MARBAH Application was feasible to be used in the learning process in elementary schools.
Universitas Pahlawan Tuanku Tambusai
Title: Penggunaan Aplikasi MARBAH (Mari Belajar Asmaul-Husna) Sebagai Media Pembelajaran PAI di Sekolah Dasar
Description:
This research is based on the existence of problems that occur in the learning process in elementary schools from an Islamic perspective.
One of the efforts to increase knowledge and understanding regarding Asmaul Husna is through the use of the MARBAH Application learning media (Let's Learn Asmaul Husna).
Learning media products for the MARBAH application are designed according to the needs and characteristics of students in elementary schools.
Making media products for the MARBAH application aims to assist teachers in teaching Asmaul Husna material and is expected to help improve the competence, motivation and achievement of students in elementary schools.
The MARBAH Application learning media contains PAI material, namely Asmaul Husna which contains material, readings and their meanings, videos containing Asmaul Husna songs and quizzes related to Asmaul Husna material.
The method used in this study is the Design and Development (D&D) method using the ADDIE development model.
The trial of the MARBAH application product involved grade VI students and teachers as research subjects.
The results of the validation test from the research subjects indicated that the learning media product of the MARBAH Application was feasible to be used in the learning process in elementary schools.
Related Results
DAMPAK TEKNOLOGI TERHADAP PROSES BELAJAR MENGAJAR
DAMPAK TEKNOLOGI TERHADAP PROSES BELAJAR MENGAJAR
DAFTAR PUSTAKAAditama, M. H. R., & Selfiardy, S. (2022). Kehidupan Mahasiswa Kuliah Sambil Bekerja di Masa Pandemi Covid-19. Kidspedia: Jurnal Pendidikan Anak Usia Dini, 3(...
Mentoring Children to Memorize Asmaul Husna Using Singing Method at The TPA Al-Muhajirin
Mentoring Children to Memorize Asmaul Husna Using Singing Method at The TPA Al-Muhajirin
Mentoring children at Al-Muhajirin Sidomulyo TPA RT 03 in memorizing Asmaul Husna using the singing method is one of the work programs carried out by students of the Thematic Real ...
PLASMINOGEN ACTIVATOR INHIBITOR BIOCHEMICAL AND CLINICAL ASPECTS
PLASMINOGEN ACTIVATOR INHIBITOR BIOCHEMICAL AND CLINICAL ASPECTS
Plasminogen activator (PAs) are enzymes that convert the zymogen plasminogen into the trypsin-like protease plasmin, which degrades extracellular matrix proteins and fibrin in the ...
PENERAPAN MODEL GUIDED INQUIRY TERHADAP HASIL BELAJAR SISWA DALAM PEMBELAJARAN TEMATIK TERPADU DI KELAS II SEKOLAH DASAR
PENERAPAN MODEL GUIDED INQUIRY TERHADAP HASIL BELAJAR SISWA DALAM PEMBELAJARAN TEMATIK TERPADU DI KELAS II SEKOLAH DASAR
Pembelajaran tematik dengan model inkuiri terbimbing bertujuan untuk meningkatkan hasil belajar siswa pada aspek afektif, kognitif, psikomotorik. Penelitian ini dilatarbelakangi ol...
KARAKTERISTIK KALIGRAFI ARAB PADA MASJID ASMAUL HUSNA GADING SERPONG
KARAKTERISTIK KALIGRAFI ARAB PADA MASJID ASMAUL HUSNA GADING SERPONG
Asmaul Husna Mosque in Gading Serpong uses the Asmaul Husna calligraphy design that decorates every outer wall of the mosque using Arabic calligraphy. This study aims to analyze th...
Strategi Guru Pendidikan Agama Islam dalam Membentuk Karakter Religius Peserta Didik Sekolah Dasar
Strategi Guru Pendidikan Agama Islam dalam Membentuk Karakter Religius Peserta Didik Sekolah Dasar
In Islamic religious education and ethics (often called PAI and BP) learning materials at SDN 2 Kesumadadi, there is material that discusses having faith in Allah through Asmaul Hu...
PENGARUH MEDIA PEMBELAJARAN DAN KEMANDIRIAN TERHADAP HASIL BELAJAR PENDIDIKAN AGAMA ISLAM
PENGARUH MEDIA PEMBELAJARAN DAN KEMANDIRIAN TERHADAP HASIL BELAJAR PENDIDIKAN AGAMA ISLAM
Abstrak: Penelitian ini bertujuan untuk, (1) Mengetahui perbedaan hasil belajar PAI antara siswa yang diajar menggunakan media pembelajaran PowerPoint dengan yang tidak menggunakan...
The Influence of Asmaul Husna Gamification on the Character of Madrasah Ibtidaiyah students
The Influence of Asmaul Husna Gamification on the Character of Madrasah Ibtidaiyah students
Objectives: This research aims to: 1) identify the elements of Asmaul Husna gamification; 2) explore the implementation of Asmaul Husna gamification in Islamic learning; and 3) exa...

