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Aplikasi Quizizz Menumbuhkan Minat Belajar Matematika Siswa Kelas 2 SD Muhammadiyah 18 Surabaya di Era Pandemi Covid-19

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This study aims to (1) describe the growth of students' learning interest in mathematics learning (2) knowing the students' learning outcomes after applying daily assessment questions through quizizz application. Quizizz application is an application that is easy to access can mealaui Mobile or laptop. Quizizz application can add science and also in this learning process students will not be saturated because they can learn while playing. This type of research is qualitative research. The respondents were grade 2 students at SD Muhammadiyah 18 Surabaya. Data obtained through such as; (1) quizzes of learners' response to the interest of learners in the ease of accessing quizizz applications, 2) the reach of learning objectives through quizizz applications, 3) the availability of facilities in learning using quizizz applications. The result of this study is that students' interest in online learning through quizziz application is very good with a percentage of 94% and the understanding of materials in math lessons has been good at 86.6%. While the device or facilities used for online learning such as smartphones, laptops, internet quota or wifi are also good at 80,59%. Students' interest in using quizizz apps on math learning is effective. The conclusion is that learning through quizizz application can foster students' learning interest.
Title: Aplikasi Quizizz Menumbuhkan Minat Belajar Matematika Siswa Kelas 2 SD Muhammadiyah 18 Surabaya di Era Pandemi Covid-19
Description:
This study aims to (1) describe the growth of students' learning interest in mathematics learning (2) knowing the students' learning outcomes after applying daily assessment questions through quizizz application.
Quizizz application is an application that is easy to access can mealaui Mobile or laptop.
Quizizz application can add science and also in this learning process students will not be saturated because they can learn while playing.
This type of research is qualitative research.
The respondents were grade 2 students at SD Muhammadiyah 18 Surabaya.
Data obtained through such as; (1) quizzes of learners' response to the interest of learners in the ease of accessing quizizz applications, 2) the reach of learning objectives through quizizz applications, 3) the availability of facilities in learning using quizizz applications.
The result of this study is that students' interest in online learning through quizziz application is very good with a percentage of 94% and the understanding of materials in math lessons has been good at 86.
6%.
While the device or facilities used for online learning such as smartphones, laptops, internet quota or wifi are also good at 80,59%.
Students' interest in using quizizz apps on math learning is effective.
The conclusion is that learning through quizizz application can foster students' learning interest.

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