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Visual Exploration of Omni-Directional Panoramic Scenes
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How do we explore the visual environment around us, and how are head and eye movements coordinated during our exploration? To investigate this question, we had observers look at omni-directional panoramic scenes, composed of both landscape and fractal images, using a virtual-reality (VR) viewer while their eye and head movements were tracked. We analyzed the spatial distribution of eye fixations and the distribution of saccade directions; the spatial distribution of head positions and the distribution of head shifts; as well as the relation between eye and head movements. The results show that, for landscape scenes, eye and head behaviour best fit the allocentric frame defined by the scene horizon, especially when head tilt (i.e., head rotation around the view axis) is considered. For fractal scenes, which have an isotropic texture, eye and head movements were executed primarily along the cardinal directions in world coordinates. The results also show that eye and head movements are closely linked in space and time in a complementary way, with stimulus-driven eye movements predominantly leading the head movements. Our study is the first to systematically examine eye and head movements in a panoramic VRenvironment, and the results demonstrate that a VR environment constitutes a powerful and informative research alternative to traditional methods for investigating looking behaviour.
Title: Visual Exploration of Omni-Directional Panoramic Scenes
Description:
How do we explore the visual environment around us, and how are head and eye movements coordinated during our exploration? To investigate this question, we had observers look at omni-directional panoramic scenes, composed of both landscape and fractal images, using a virtual-reality (VR) viewer while their eye and head movements were tracked.
We analyzed the spatial distribution of eye fixations and the distribution of saccade directions; the spatial distribution of head positions and the distribution of head shifts; as well as the relation between eye and head movements.
The results show that, for landscape scenes, eye and head behaviour best fit the allocentric frame defined by the scene horizon, especially when head tilt (i.
e.
, head rotation around the view axis) is considered.
For fractal scenes, which have an isotropic texture, eye and head movements were executed primarily along the cardinal directions in world coordinates.
The results also show that eye and head movements are closely linked in space and time in a complementary way, with stimulus-driven eye movements predominantly leading the head movements.
Our study is the first to systematically examine eye and head movements in a panoramic VRenvironment, and the results demonstrate that a VR environment constitutes a powerful and informative research alternative to traditional methods for investigating looking behaviour.
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