Javascript must be enabled to continue!
Summoning Method using Freehand Interaction for Occluded Object Selection in Handheld Augmented Reality
View through CrossRef
Ray-casting is often used for object manipulation that intersects with the ray that uses the intersection between rays extending from the user and a virtual object. In Augmented Reality (AR), ray-casting has been triggered by a single touch event on the screen using smartphone or handheld device. Object selection in AR implemented in a simple single touch experience, which should be easily understandable for users. However, to select or hover the distant object or occluded object becoming one of the issues need to be solved in handheld AR. Besides, to work with real hand gesture for handheld AR may be challenging. Therefore, the ray intersection will be one of the advantages to manipulate virtual object in AR when works with bare hand or freehand gesture. As aiming a ray out of one's hand towards out of reach item is a very abstract interaction, summoning method has been proposed to confirm the object selection. In handheld AR, summoning method has not been explored, this paper aims to explore the summoning method with raycasting in handheld AR using real hand gesture. It also compares the implementation of summoning using touch-based, the conventional method in handheld AR.
Title: Summoning Method using Freehand Interaction for Occluded Object Selection in Handheld Augmented Reality
Description:
Ray-casting is often used for object manipulation that intersects with the ray that uses the intersection between rays extending from the user and a virtual object.
In Augmented Reality (AR), ray-casting has been triggered by a single touch event on the screen using smartphone or handheld device.
Object selection in AR implemented in a simple single touch experience, which should be easily understandable for users.
However, to select or hover the distant object or occluded object becoming one of the issues need to be solved in handheld AR.
Besides, to work with real hand gesture for handheld AR may be challenging.
Therefore, the ray intersection will be one of the advantages to manipulate virtual object in AR when works with bare hand or freehand gesture.
As aiming a ray out of one's hand towards out of reach item is a very abstract interaction, summoning method has been proposed to confirm the object selection.
In handheld AR, summoning method has not been explored, this paper aims to explore the summoning method with raycasting in handheld AR using real hand gesture.
It also compares the implementation of summoning using touch-based, the conventional method in handheld AR.
Related Results
Handheld Programming Languages and Environments
Handheld Programming Languages and Environments
Mobile commerce is defined as the exchange or buying and selling of commodities, services, or information on the Internet through the use of mobile, handheld devices such as smart ...
Augmented Reality for Smoking Cessation: Development and Usability Study (Preprint)
Augmented Reality for Smoking Cessation: Development and Usability Study (Preprint)
BACKGROUND
The recent widespread availability of augmented reality via smartphone offers an opportunity to translate cue exposure therapy for smoking cessat...
Augmented-Reality Displays
Augmented-Reality Displays
Recent technological advancements in virtual environment equipment have led to the development of augmented reality displays for applications in medicine, manufacturing, and scient...
The Cloud Technologies and Augmented Reality: the Prospects of Use
The Cloud Technologies and Augmented Reality: the Prospects of Use
The article discusses the prospects of the augmented reality using as a component of a cloud-based environment. The research goals are the next: to explore the possibility of the a...
Selection Gradients
Selection Gradients
Natural selection and sexual selection are important evolutionary processes that can shape the phenotypic distributions of natural populations and, consequently, a primary goal of ...
Rancang Bangun Aplikasi Pengenalan Satwa Langka di Indonesia Menggunakan Augmented Reality
Rancang Bangun Aplikasi Pengenalan Satwa Langka di Indonesia Menggunakan Augmented Reality
Abstrak - Augmented Reality merupakan suatu teknologi yangdapat dimanfaatkan dalam pengembangan aplikasi saat ini,dengan adanya Augmented Reality pengguna akan mendapatkanbentuk vi...
PEMBUATAN MEDIA PEMBELAJARAN FISIKA DENGAN AUGMENTED REALITY BERBASIS ANDROID PADA MATERI ALAT OPTIK
PEMBUATAN MEDIA PEMBELAJARAN FISIKA DENGAN AUGMENTED REALITY BERBASIS ANDROID PADA MATERI ALAT OPTIK
Abstrak Penelitian ini bertujuan untuk mendeskripsikan kelayakan yang ditinjau dari validitas dan efektifitas pada pembuatan media pembelajaran fisika dengan Augmented Reality berb...

